Forum Overview
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Resident Evil 4
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Things
[quote name="Lizard_King"]Suitcase upgrades: first priority Key Weapon purchases (Red 9 pistol, combat shotgun, semiautomatic rifle, and broken butterfly (although you can find it if you are a little patient) for me) THEN upgrades, and only to weapons you intend to keep until the end. <a href="http://www.gamefaqs.com/console/wii/file/938877/35441">This</a> ridiculous FAQ explains every last detail of the weapons, with the key part being the "ultimate" upgrade and the availability/chapter. You don't need to be stingy with them on a normal playthrough, or even really on the marginally harder professional. But I can't stand not getting the max possible. Maps are ok the first time if you are not into shooting everything that can be shot and panning around every room you walk into, but I never used them. The wii, as you noted, makes kneecapping and blinding (the kind that makes them stagger around in pain) easy. Especially with lone enemies or small groups, the single shot, kick, then furious wii shaking for the autostab works really well. Really well. Also, keep track of items that combine before you sell them. Everything from beer steins to crowns has parts if the description says so, and sometimes the difference between selling them separately and together can be quite a bit. Kill every bird. Shoot down every nest. Use a grenade on that one big group of birds, but usually if you just stand far enough away a single bullet won't scare off the others. Stab beartraps and boxes (easy with the wii autostab). Double stab boxes due to snakes, it's a lot easier than getting bit and then chasing them around the room waiting for the collision detection to let you kill them. The Wii makes the merchant shooting galleries into easy money. You need to play 6x at each difficulty level for each reward. Also, the load screens work as a handy checkpoint system (they are where you will reload if you fuck something up, don't die, and go back to the last continue (as opposed to reloading). This came in real handy on my last playthrough on professional, and on the Ada missions which are a little less forgiving of error. Assignment Ada: pick up the samples *after* you kill everything. [/quote]