Forum Overview
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World of Warcraft
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Huh, I thought it was the teamwork and the long sequence of small rewards
[quote name="Bananadine"][quote name="FABIO"][quote]And if Blizzard has learned anything from its World of Warcraft experience, it is that the players are certainly paying attention. "It's the difference between an immersive experience and a mechanical diversion," Mr. Metzen said. "You might spend hundreds of hours playing a game like this, and why would you keep coming back? Is it just for the next magic helmet? Is it just to kill the next dragon? "<font size =6>It has to be the story</font>. We want you to care about these places and things so that, in addition to the adrenaline and the rewards of addictive gameplay, you have an emotional investment in the world. And that's what makes a great game."[/quote][/quote] Because for a short while, whenever I would see people playing that game I would try to get them to read the quest text instead of blowing past it like it didn't mean anything, and then I would read it myself and get annoyed because it was generally just a lot of superficial goofiness. In other words the person who wanted to care about story was the only person NOT playing.[/quote]