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Re: History of Coop Games (by calbe bordors) wippawip
[quote name="Jhoh Cable o_O"]Intro: Being identical twin bruddas, we had to share everything, including the Nintendo. Once in a while, there would be a game that would actually let both of us play at the same time. These games became legendary to us, and raised even the most mediocre of games into a game that could be played daily for months. This has paid off for both of us later in life, thanks to this intense cooperative training teaching us to work together, what with all the uh................ oh yeah. It hasn't paid off at all and we have no lives. :( A mode vs B mode: One means friendly fire is on, the other means it's off. Which is which changes between games, and the only way to test is to start it up, and immediately start punching each other. Then keep punching and yelling until one player dies, then you're like OKAY ENOUGH OF THAT SHIT. Xenophobe: Split screen, 1 takes the top, 2 takes the bottom, and you go left and right wandering doing almost nothing, except shooting the occasional alien, and HOPING that panel on the wall can be used in some way to make the game more interesting. A good example of coop making a bad game less bad. The end of the whole game leads to the start again. 8 Eyes: One player could control a bird like a falcon and fly! Ripped directly from Castlevania, even the stairways and animations were the same. It was like a Castlevania mod where instead of a whip, you got a sword which had a much shorter range, which meant that the enemies could hit you before you hit them. Whoever was playing the bird had to be at the right angle before attacking, because the bird's only move was a diagonal dive, and if you missed you'd have to try to line yourself up again, and if you did hit you did almost no damage, and I think the bird would take damage just from coming in contact with the enemy, shit I don't know. The game was too fuckin hard, therefore it sucked. Kind of a neat idea though. River City Ransom: Stands the test of time, was way way ahead of its time, really good coop design as well, might have been too easy? Being able to pick up a tire, has player 2 jump on the tire, then throw the tire with player 2 riding it right into an enemy's fuckin FACE!!!!!!!!!!!!!!!!!!! will never get old. Ever. Super Spike V Ball: Existed simply to sell the Four Score addon with the extra controller ports. The game was decent for 10 minutes. You play volleyball and that's it. The Four Score at least had built in turbo. Rampage: Kalamazoo. Gauntlet: Shooting the food ended friendships across the country. Shadow of the Ninja: very obscure ninja gaiden clone that was 50x easier with almost equally nice graphics Snake Rattle n Roll: At first, the game seems like a really fun quirky game where you and a friend play snake heads (literally) that run around eating pellets that add spheres to your snake, growing its body, which served as your health. Then you tongue whipped enemies such as toilet seats, and jumped around the isometric overhead world. After the second level, it's all instant death jump puzzles where you have absolutely no depth perception and can't tell where you're jumping to, making the game impossible. Battletoads (impossible) Double Dragon 2 and 3: FLYING KNEE SPAM PEOPLE OFF THE EDGE OF THE UNIVERSE, odd fight system for 2, 3 sucked balls Nightmare on Elm Street: I remember loving this back then with 3 players, but angry nintendo nerd gets this right, YOUR PETS ARE BEING SKINNED ALIVE TMNT 2, 3, 4: No one needs to be informed on how super fucking awesome these are, we video taped ourselves doing a full clear and showed it to our 3rd grade class, pausing adventures make us look like fawgs, this didnt allow for 4 players at the same time, sadly Contra 1, Super C, Contra 3 (awesome games, jumping up kills other players, life stealing) Zombies Ate My Neighbors (boring, sucked, sucks) Legend of the Mystical Ninja: a really high quality snes game that eventually went from super fucking sweet coop fun to being motherfucking bullshit impossible instadeath jump puzzles (but you could piggyback ^_^) Rock n Roll Racing (more competitive with slight cooping against comp stomping) Smash TV (TOTAL CARNAGE): not very fun for a coop game WUT THE FUCK, the appeal of this game doesn't last a very long time Final Fantasy 2 and 3: (very very manual coop, you have to decide with player 2 when they get to control a character, didn't work very well and not worth the effort and amount of game slowdown) an example of how to fuck up coop play in an otherwise enjoyable 1 player game :( Final Fight 2 or 3 or whatever what's the difference: (dated, just jump and punch, life drain special attack sucks ass, plain, still <b>was</b> okay to coop on a really bored day when you're waiting for the new Star Trek Deep Space 9 episode to come on) Secret of Mana (3 player!): joh hates this game but I still think its the most fun I ever had cooping on the snes, an action rpg with 3 players! Bland overly large area design with the occasional doorway and stairway that just leads to a pointless empty room for no reason whatsoever, but not as bad as the unreleased sequel which was 90% stairs and doorways that go to gigantic maze like empty rooms. Kirby's Superstar (awesome): awesome, you could even summon a cpu to coop with but it was retarded Metal Slug: awesome. Doom (never played it coop, is it possible in these modern days?) Sven Coop (exactly how FPS coop games should be, scales depending on maps, some sucked ass and made the game worse): needs to be ported to source ASAP Starcraft (comp stomps): we didnt get a lot of coop life out of it, but still its starcraft Freelancer: (travel times are more geared for single player, unless you and your pal split up through the universe which would make it not really coop, couldn't play story mode) we simply cooped an hour of trading diamonds and trade goods to get the ultra ships right away, did like 2 combat missions and quit World of Warcraft: it was nice it was nice it was nice, and then suddenly Im bored Halo and Halo 2: bland areas and level design are easier to ignore when you and a pal are chucking grenades everywhere. Gears of War (swee) Left 4 Dead (will be the best fucking coop game ever when it's released, therefore making it the best GAME ever)[/quote]