Forum Overview
::
World of Warcraft
::
Blizzard continues to hate horde.
[quote name="Jhoh Cable o_O"][quote]"Magma Totem": This totem will now correctly do damage on its 10th tick, right before despawning.[/quote] So the last damage tick wasn't going off the entire time, and blizzard didn't notice or something? This is more like a bug that should be fixed in a beta, not months after an expansion release. [quote]"Mental Quickness": This talent <b><i><u>now correctly</u></i></b> reduces the cost of "Purge", "Flame Shock", "Frost Shock", "Earth Shock", "Bloodlust", "Heroism", "Lightning Shield", "Cure Poison", and "Cure Disease".[/quote] Mental quickness is a talent deep into the enhancement tree that <b>claimed</b> to reduce the mana cost of your instant cast spells. I got full talents into this because shaman mana efficiency is so FUCK!!!!!!!!!ing bad, and every instant cast spell that shamans have wasn't being affected. I put 5 talent points into a talent that wasn't doing anything, and blizzard didn't notice until now. And shamans are the only class that has these kinds of problems. And why. Because blizzard hates horde, <b>for not being night elves</b>. [quote]"Shadowguard": The rank 7 tooltip is now consistent with all other ranks of "Shadowguard"[/quote] This is a priest skill. They put it in the shaman section because they didn't notice the difference. [quote]Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned[/quote] This seems to be the only positive thing that shamans are getting in the next patch. [quote]"Elemental Focus": This talent now reduces the cost of the next damage spell by 60%.[/quote] Biggest nerf to happen to shamans in about a year. It wasn't even necessary. I had a talent in this too, because it used to be a CHANCE on spell cast to get a "clearcast" buff that made your next attack spell totally free. They recently changed it so the chance was replaced with if your spell crit, which meant for casting shamans that your clearcasting chance was going way up and it was pretty awesome and people were pretty happy, and talked about how this was definitely helping the mana problems shamans inherently had (the only people who complained were enhancement shamans who were all dual wield and didn't even cast spells because they were dumb, and all their gear had no spell crit, it was all hunter mail with the + attack power stats, and no caster stats). Now it's undone, so everyone who forgot can remember how much blizzard hates them. [quote]"Earth Elemental Totem": This pet will now come into the game with full health, including that gained from a percentage of its master's stamina. "Fire Elemental Totem": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina.[/quote] These are almost a buff except they're more like a bug fix. It's not really clear how this is working, but it makes it look like the earth and fire elementals will be getting more health and mana. How much more it doesn't say, IF it's any more it doesn't say, and if blizzard is "stealth nerfing" by making up for the percentage of your stamina by reducing the overall health it doesn't say (they've done stuff like that before though). And the cooldown on these totems is 20 minutes. LE SIGH. Again, something they should've fixed a long time ago. [quote]"Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.[/quote] Ha ha you sneaky shaman players thought you found a way around blizzard's confusing and unwritten rules of windfury in order to squeeze out more damage, but no more. This would probably be bitched about the most on the shaman boards, except for the clearcasting nerf which is one of the worst, changing what was a perfectly fine and reasonable optional talent and totally erasing it with something considerably lamer. Also I'm sure shamans are used to windfury being fucked up over and over and over again. They must've nerfed this skill like 10 times in the past year, in different ways, changing the damage type and the rule and reducing the amount of damage and bloo bloo stuff. [quote]Incidentally, since enhancement shamans are the only casters capable of offhanding a weapon, I think it would be highly appropriate to mention in your post that the only offhandable caster/healing weapons are being switched to mainhand-only. Clearly Blizzard are unaware of the scope of the patch in regards to our class.[/quote] Just one more nerf to pile up here, blizzard didn't even think of putting this in the shaman catagory but it really only applies to them. It doesn't mean a whole lot (except for dual wielders who had an off hand mace with + healing in case they'd have to off heal an instance or something). It affects almost no one but still, in the long run it's a nerf. Someone's sig. [quote]fix - (fiks) , fixed or fixt, fix•ing, noun –verb (used with object) 1. to castrate or spay This is not what Shaman meant when we said fix us.[/quote][/quote]