Forum Overview
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Architecture is dead. Long live Architecture.
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Long ago I told conflictNo to design levels
[quote name="Fussbett"]<a href="http://www.wired.com/wired/archive/12.10/halo.html?pg=3&topic=halo&topic_set=" target="arch">http://www.wired.com/wired/archive/12.10/halo.html?pg=3&topic=halo&topic_set=</a> conflictNo: They're just going to use the rebar half-ass and not actually layout the proper number of bars Sanitario666: So the game will be architecturally incorrect. Sanitario666: What if someone made a game all about rebar? What would you do? Sanitario666: No longer a wallflower, now the main attraction -- "REBAR: The Quickening" conflictNo: I think people are gaining an incorrect understanding of building structures based on the prevalence of semi-destroyed buildings in every map ever made conflictNo: It's like when they screwed up the physics in everything conflictNo: physicists got angry Sanitario666: They did? conflictNo: sure! Sanitario666: Their anger did not encroach upon my life. conflictNo: I don't know Sanitario666: So you're saying that architects may soon be the driving force behind upcoming changes in video games? conflictNo: Well, we're not really doing much else conflictNo: I remeber the greatest thing in gaming came when you had fps maps that allowed two-story buildings and the like conflictNo: Remember in Doom where nothing could be above you? That SUCKED Sanitario666: Fully deformable maps in realtime are coming, conflictNo. You'll be able to blow up a building and there will be debris. The proper amount of rebar? The devs won't know, and they'll need consultants. Experts. Architects. conflictNo: 8-) conflictNo: I'm desperate to validate my education[/quote]