Forum Overview
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System Shlock 2
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Re: Far Cry had flaws that made people hate it?
[quote name="Universal Plan B"][quote name="motherfuckerfoodeater"]Okay, the rocket launcher story is funny, but I refuse to see the "lock on" thing as anything other than a feature (and one of the biggest factors in the game's all-around awesomeness.) I think that the fact that all the bad guys in most stealth-oriented games seem to all be either total potheads or recent concussion victims is kind of lame. Of course, in a lot of games they have to be, or you'd have to restart every five seconds. In Far Cry you get to be a total hard ass, so the tracking can be realistic. When the stealth meter is at zero, that just means they can't see or hear you right now. Obviously a mercernary is going to have a pretty good guess which direction you're moving in.[/quote] You know, I think I was wrong. My problem was that I not being enough of a total hard ass, as you say. I was tring to pick off a bunch of guys with the sniper rifle. I guess that's not how you should use it. The right way is to nail one or two dangerous dudes, like other snipers or guys with rockets. Then go all Rambo style and take out the rest with the assault rifle. And I bet without the "lock on" it would be much harder to prevent the player from doing various cheap tactics to break the game. Never the less, the lock on and other parts of the stealth game caused some people not to like the game. Is it a flaw? For them it is. They want to play the game in a way that it isn't totally set up for -- more like MGS or Thief. But I can't blame them because the game sort of makes it seem like that would be a valid way to play. It's got a stealth meter, you know... But for one thing, the trigens are immune to stealth. You could say that they have hyper senses, or you can complain that they "cheat". Far Cry had ambitious AI, and an ambitious AI is both exploitable and doesn't always react as players expect. Nobody complains about the creature AI in Doom 3, except to say that there isn't any. Far Cry had complexity, which paradoxically meant that flaws are easier to see.[/quote]