Forum Overview
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Metal Gear Solid 3: Snake Eater
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Re: America and Russia used to be such great friends?
[quote name="Creexul :("][quote name="FABIO"][quote name="Weyoun Voidbringer"]The time it takes to load the survival menus is much more annoying than the action taken to actually sort through it all.[/quote] Well yeah, that's why the fact that you had to access it so often was annoying. Also the long codec load times. [quote]Since I can't design and produce games I try and just accept them along with their flaws, and hope that the good outweighs the bad. I would say that MGS3 is a superior game to mgs 1 and 2.[/quote] Really? I think they've been getting worse with each new installment. Not just the story (although 3 wasn't quite as bad as 2 there), but the gameplay as well (with the exception of a few minor tweaks like jumping and ledge hanging). 1 was great. 2 stuck you in a boring oil platform with boring boss fights that were horribly spaced out, made alerts take four times as long to end (which could be worked around by just running back and forth between loading zones). 3 took out all the things like radar and near-sighted deaf guards that were considered "unimmersive" when in fact those things were pretty vital to the game mechanics working, then made everything more tedious and time consuming by adding the camo system, field surgery, and eating. Good point: The motorcycle chase at the end was cool. More of that, less of everything else.[/quote] The old games don't have CQC though. (OOOOOOOOOOOOOO) Plus, the first person aiming in MGS2 was way too loose. In MGS3 I'm constantly clearing out an entire area in about a minute by popping headshots constantly with a silenced M16 (prototype thing). :( There are things massively improved in MGS3's gameplay. But at the same time, yeah, it's like impossible to play if you can't see the enemy AND their direction on a radar. The camera system is too shitty (or "cinematic" as they think it is) and the resolution is too low. Most of the time when I try to tranquilize anyone from a nice enough distance, I'm basically aiming at a PIXEL that is their head. Plus there should not be a seperate button (L1) for ironsights mode. Pushing the square button down should do that for you really. Or something. I DON'T KNOW ;-; I played the motorcycle chase again yesterday though, and that really is awesome. There's no people pissing themselves in front of other people, or guys made of bees, or gigantic fireballs with faces that swerve through the air and yell at you. One other positive about this game is, besides the shitty camera where you can't see someone who might be right in front of you no matter how many sonar pings you fire or how much you crank up the motion detector, the environments are really pretty good. The jungle is really like a jungle with lots of grass, plants, trees, and little tiny animals hopping around, and then you can kill all them animals or shoot fruit down from the trees. Not that you'd ever need that much food. Basically you can find all the food you'd ever need for an entire game in one or two of the first areas. Back to negative though, I still want to BITCH >_____________< about the camera system. You can go prone and use the scope and zoom in and look for enemies, but the fact is that if the camera won't show them to you, you won't see them UNLESS you go into first person and go into first person again and then again and again until you basically are never moving. And what really sucks is when you try really hard to get the feel of an area and the location of the enemies, you take some out, and then you go to get a tempting looking treasure box and some guy over there sees you and hits the alarm instantly and you have 50 people shooting at you. The fact is that this game doesn't really rely on stealth or a camo index or blending in or being sneaky or using the Mk23 instead of the 1911, or trying to gather intelligence on a location, or using your scope and first person and thermal goggles, or throwing empty magazines to "divert" the enemy's attention (directly to you, every time), or setting up TRAPS!!! by blowing up the food storage and then throwing food on the ground. Getting through this game without being detected relies a billion percent on the plain old tired Japanese rote memorization of areas from multiple playthroughs. In fact the game seems even more made for playing after finishing it, because the the more you finish it the more of the camos you get to keep, and it keeps a game completion counter on your save now. But being "stealthy" by just remembering "hey, there was an enemy there the last time I played, he will probably be there this time as well" is dumb.[/quote]