Forum Overview
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Gamerasutra
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Re: Rise of Nations
[quote name="Nixon"][quote name="FABIO"]Looks like Empire Earth, an Age of Empires clones that mired you in so much micromanagement and resource tasks as to render it shitty. And despite the ten billion units you could build, only two per epoch were effective (no exaggeration, kid I know competes and wins in the EE world tournments, and he never built anything other than two unit types).[/quote] Empire Earth pissed me off, fuck those guys. Think Age of Empires: Same shit done better. Big Huge Games added Civ and Risk like elements so it's more expansive. they also used the Age of Mythology engine (I think) so its pretty. Tech tree and resource managment is un-gay, balanced between mindless and micro managment. It has matured well and polished pretty slick. Bonus: No overdramatized history lesson story lines. The AI is solid, pathfinding is the best i've seen yet, though if you send large armies into tight places or massive armies on a single target the usual clusterfuck will happen. Keep your artillery separated from your infantry and armor instead of massing them into one army, then pacing an assault remedies it pretty well. Download the demo <a href="http://www.actiontrip.com/files/demos/riseofnations.phtml">.</a>[/quote]