Forum Overview
::
Reviews
::
Now also fully addicted, thank you for the recommendation
[quote name="Fullofkittens"]Highlights so far: <ul><li>On a "steal some MacGuffin" mission, using a "Visitor" teleporter to teleport from my pod, into the vault, and then back into my pod without setting foot on the space vessel, unlocking a specific achievement for doing that.</li> <li>Accidentally donking my ship into the target ship at interstellar speed, which is something that is extremely unlikely to happen, and yet still launched me into a OH SHIT YOUR SPACESHIP IS FALLING APART minigame where you have to hold various keys to repair various subsystems before the time runs out ("Hold left mouse button because <i>that's</i> not supposed to happen!?")</li> <li>Finding that as you make your way out of the starting zone there are big, obvious differences between the factions in terms of ship and station design, kinda neat</li></ul> The Just One More Level effect that Jonesy mentioned re: Superhot is absolutely a thing here, can't remember the last time I sat down to play a game for a half hour and then looked up and I had been playing it for 2.5 hours and it's 1 AM, Heat Signature is that game for me. NOTE FOR NEW PLAYERS: You are probably wondering what the point is of "Defector Missions" and what they buy you: the answer is that they're advanced tutorial missions. They don't buy you anything other than the satisfaction of having beaten them, but beating them will force you to learn a new game mechanic. One thing I'm struggling with right now: on a mission where I have an "armor piercing longblade," and it seems like I can kill some armored guys but not other armored guys(?).[/quote]