Forum Overview
::
Elite FUCKING 4
::
Re: No, YOU misunderstand.
[quote name="Mischief Maker"][quote name="pinback"]The "grind", as you so call it, is the <i>point of the fucking thing.</i> The journey is the destination. If you honestly find exploring the star systems in Elite: Dangerous to be a boring, painful grind, then you will never like a space sim. What you want is a space RPG. Which is cool, I get that. I hope you find what you're looking for. I'm sure Chris Roberts can hook you up, eventually. Let me tell you. For those of us that enjoy Elite: Dangerous, and wanted this kind of thing, there is no grind. It is all a goddamn pleasure. Even if there is "nothing to do". It is always sheer joy. The point is not, and will never be, to get more money to buy better ships to get more money to buy better ships, if I may quote the late, great Carl McDiarmid. That is a fun thing to do, but if you're just waiting for the next missile upgrade, then yes, this is not the game for you. (The one exception to this misty-eyed vague adoration is fighter combat, which if you like that sort of thing, then fuck you, there has NEVER been anything as good as Elite: Dangerous, ever. I will cut niggas who disagree with that part. Fuck you. Hey Carl. Fuck you.) [/quote] Dude, I played the original Elite all the way to the "end" back in the day. (Well, Elite Plus for DOS). The <I>point of the fucking thing</I> is to kill enough spaceships to raise your threat rating from "Harmless" all the way up to "Elite" <I>hence the title!</I> The way you get elite is by grinding trade routes until you have a strong enough ship to go hang out in anarchy systems and blast ships one after another. I think at some point you get offered the chance to buy some tribbles. The giant procedurally generated universe was great in a theoretical programming sense, but in terms of pure gameplay I don't think Elite 1 had anything over the Atari 800 version of Star Raiders. If what you want is a fully realized galaxy to explore, go play <A HREF="http://www.gog.com/game/starflight_1_2">Starflight</A>. If you want to fly through planetary rings in a simulated universe Proteus-style, there's <A HREF="http://universesandbox.com/">Universe Sandbox</A>. And if what you want is high quality space dogfighting DON'T PLAY AN ELITE-CLONE! You play a mission-based space sim and fight missions designed by human beings instead of random procedural scripts: [youtube id=xhAR8rWPluQ] Let the taxpayers worry about paying for your missiles! <FONT COLOR="000000">Thanks for that line, Fabio!</FONT> All that said, I feel your pain. I was similarly giddy, then slowly disappointed when Strike Suit Zero came out. Not an awful game, a solid 7/10, but the mission-based space sim genre is just plain dead. Thank god for those saints chugging away on the <A HREF="http://www.hard-light.net/forums/">Freespace 2 Source Code Project</A>![/quote]