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Roop Dirump's Oom Shnibble's Your're Full Of It
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Oom Shnibble's Game Dev Diary Part the Second
[quote name="Oom Shnibble"]Well that wasn't so difficult. So I've knocked together a few sprites: <img src="http://i1060.photobucket.com/albums/t446/Rick_Forsythe/GrayRockPlanet.png"> My Gray Rock Planet <img src="http://i1060.photobucket.com/albums/t446/Rick_Forsythe/ThunderboltBullet.png"> My Projectile <img src="http://i1060.photobucket.com/albums/t446/Rick_Forsythe/MuzzleFlash.png"> My muzzle flash <img src="http://i1060.photobucket.com/albums/t446/Rick_Forsythe/RedDwarfSun2.png"> The star around which the Gray Rock Planet will orbit <img src="http://i1060.photobucket.com/albums/t446/Rick_Forsythe/Thunderbolt.png"> The first player ship which I'm calling The Thunderbolt. It is supposed to be inspired by the A10 : Thunderbolt. Basically a ship built around a giant railgun. ------------------------- I've als managed to get ship movement together and implement a base object that handles per pixel collision detection which works like a motherfucker on meth. I calculate collision detection based on bounding boxes first before doing the per pixel stuff for performance. I haven't implemented any shooting so I tested it using two playership models: <img src="http://i1060.photobucket.com/albums/t446/Rick_Forsythe/CollissionFalse.jpg"> A miss <img src="http://i1060.photobucket.com/albums/t446/Rick_Forsythe/CollisionTrue.jpg"> And a hit. ------------------------- Next is to organise everything and architect it in such a way that I can build a game around it. I figure that by tomorrow I should have a game in which two people can sit around a keyboard and shoot each other as in the old Atari 2600 combat game. Then I need to either fix the player ship to the middle of the screen and move the world around the player or have a tilebased system in which the player flies from screen to screen. The former sounds cool but hard and the latter not so cool but easier. I think I'll go the easy route. Also planned is an addon architecture that will allow me to merge textures at runtime and display them so that if you upgrade your ship you can bolt on bigger guns, and pods and shit which will be visible. Also UI elements. It will be keyboard only though with shortcuts. [/quote]