Forum Overview :: Roop Dirump's Oom Shnibble's Your're Full Of It
 
Oom Shnibble's Game Dev Diary Part the Second by Oom Shnibble 04/06/2012, 5:30am PDT
Well that wasn't so difficult.

So I've knocked together a few sprites:


My Gray Rock Planet


My Projectile


My muzzle flash


The star around which the Gray Rock Planet will orbit


The first player ship which I'm calling The Thunderbolt. It is supposed to be inspired by the A10 : Thunderbolt. Basically a ship built around a giant railgun.

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I've als managed to get ship movement together and implement a base object that handles per pixel collision detection which works like a motherfucker on meth. I calculate collision detection based on bounding boxes first before doing the per pixel stuff for performance. I haven't implemented any shooting so I tested it using two playership models:


A miss


And a hit.

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Next is to organise everything and architect it in such a way that I can build a game around it. I figure that by tomorrow I should have a game in which two people can sit around a keyboard and shoot each other as in the old Atari 2600 combat game. Then I need to either fix the player ship to the middle of the screen and move the world around the player or have a tilebased system in which the player flies from screen to screen. The former sounds cool but hard and the latter not so cool but easier. I think I'll go the easy route. Also planned is an addon architecture that will allow me to merge textures at runtime and display them so that if you upgrade your ship you can bolt on bigger guns, and pods and shit which will be visible. Also UI elements. It will be keyboard only though with shortcuts.

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Oom Shnibbles Game Dev Diary Part the First. by Oom Shnibble 04/06/2012, 1:33am PDT NEW
    Watch this when you feel like quitting. by Mischief Maker 04/06/2012, 1:52am PDT NEW
        Thank you for the words of inspiration by Oom Shnibble 04/06/2012, 5:12am PDT NEW
    Oom Shnibble's Game Dev Diary Part the Second by Oom Shnibble 04/06/2012, 5:30am PDT NEW
        That looks just like an enormous NT by Wang! Pay attention! 04/06/2012, 1:24pm PDT NEW
        Re: Oom Shnibble's Game Dev Diary Part the Second by Souffle of Pain 04/07/2012, 8:30pm PDT NEW
            C# is not like C. by motherfuckerfoodeater 04/07/2012, 11:32pm PDT NEW
                Yes, C# is better by Entropy Stew 04/08/2012, 7:08pm PDT NEW
                    Java lives again in the world of Android development, though. NT by Fullofkittens 04/08/2012, 7:20pm PDT NEW
            Re: Oom Shnibble's Game Dev Diary Part the Second by Oom Shnibble 04/07/2012, 11:46pm PDT NEW
    Re: Oom Shnibbles Game Dev Diary Part the Third. by Oom Shnibble 04/08/2012, 1:02am PDT NEW
    Oom Shnibble's Game Dev Diary Part the Fourth aka, I DID IT! by Oom Shnibble 04/10/2012, 11:28am PDT NEW
        x - quits the game. -nt- NT by Oom Shnibble 04/10/2012, 11:30am PDT NEW
        Downloaded! Will tell you how it runs first chance I get. NT by Ice Cream Jonsey 04/11/2012, 7:23am PDT NEW
            BUMP by Ice Cream Jonsey 04/19/2012, 9:07am PDT NEW
                Re: BUMP by Oom Shnibble 04/19/2012, 12:43pm PDT NEW
        How depressing by Arbit 04/19/2012, 11:23am PDT NEW
    Oom Shnibble's Game Dev Diary V2.oh by Oom Shnibble 04/21/2012, 8:43am PDT NEW
        Re: Oom Shnibble's Game Dev Diary V2.oh by Mr. Kool 04/21/2012, 5:46pm PDT NEW
            Re: Oom Shnibble's Game Dev Diary V2.oh by Oom Shnibble 04/21/2012, 11:20pm PDT NEW
        Oom Shnibble's Game Dev Diary V2.1 by Oom Shnibble 04/28/2012, 3:37am PDT NEW
 
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