Forum Overview
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Deus Ex: Human Revolution
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Re: Coversation is combat
[quote name="Ice Cream Jonsey"][quote name="Roop"]This is important, the way these Canadians came up with this, <i>conversation can be combat too!</i> This medium will never be taken seriously until it can do human interaction better. It's all about sprites hitting each other, been that way for thirty years. It's time to grow up.[/quote] Let's not garbage-day shooting people in the face. No I'm just kidding: Call of Duty, Gears of War and Battlefield of 1946 ruined shooting people in the face for everyone. (I just got the sniper rifle in Deus Ex. It is MARVELOUS. Every other game in the world I have to be a better marksman than Simo Häyhä when shooting at ethnics all of 20 yards away, but with this one I actually shot two guys in a row, one in the head and one in the chest, and they both died, without the second guy even drawing his weapon. Ha haha!) [quote]The dumb public doesn't remember these novels because they can't be movies, but if we just took this conversation system from Deus Ex, and evolved it a bit.... I'd play the game where you don't shoot anybody, instead have to fly between characters minds and manage ideas, and manipulate them. What the damn novels are about! I've been wishing for such a game since the eighties, and I think it at this point it has to be somebody born in the eighties to make it. But this conversation system gives me hope. Once it isn't about some Cyborg, the game might actually have mass-market appeal, even! [/quote] Deus Ex: HR is the minimum we should expect from a video game. You can still see parts where the writers wanted to get facts x, y and z to the player, and they were going to be delivered no matter how awkwardly. The writing needed two more drafts. They also really could have used a director for the conversation bits, because I've seen Adam put his right hand on his hip while talking a dozen times now. (Using Breaking Bad as an example: Pinkman makes a series of speeches in the show, but they find a way to shoot him and light him in a different manner for each one. DE:HR would have benefitted by that.) God, it's so close to being excellent, while still being better than any other dramatic game with voice acting that I can think of at the moment. I had an early scene with Sans Serif last night. I wanted to get some information out of him. At first I was trying to play it based on that "Alpha, Beta, Omega" personality thing. Sans is an alpha, so I was trying to react like how the text on the game says you should react to alphas. I got to the end of the scene and I didn't know why that data link was open. I failed here. It was as big a failure to me as not killing a boss monster. I restored to replay it. For conversation! That's never happened in a non-text adventure game for me before. It then hit me that I was playing like I had autism, trying to match the personality the game told me Mr Sans had with the right choice. When I listened to him properly and gave him my full attention, I made choices that felt natural and did much better. I got an answer. (I think Adam's boss is lying to him, so I can't say it's the right answer, but I got an answer.) Oh, playing it that way saved me a trip to GameFAQs. I don't know how long games have been having voice acting. I guess since Gauntlet or something. The human revolution is that me, the <i>human</i> in question here, have <i>revolutionized</i> the way I played by re-doing a convo scene blah blah etc., sorry to go precipice: the balding there for a sec But yes, it's good stuff. And promising. the dark and gritty...Ice Cream Jonsey![/quote]