Forum Overview
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Mercenaries: Playground of Destruction
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Re: No branching missions
[quote name="Bodybag"][quote name="Creexuls, a monster >:3"][quote name="Bodybag"]I also like the little touches, like seeing your dude flipping switches and turning knobs in the cockpit. I hope they include animations of him angrily pounding the console when one of your lancemates FABIOes the mission.[/quote] I'd really like to see that in the final game, but I don't know if that was just a scripted thing or if it's supposed to be an actual part of the game.[/quote] [quote name ="Russ Bullock"] I think that's a point that I'd like to touch on there. I'm not sure if it's in the video in the moment – what you've seen is not a finished reel. We're getting relatively close, obviously we're almost to the finish line, <b>but the end result is that there's a lot of things in that video that also shows things happening inside the cockpit, whether it's actually seeing the hand pressing the button to deploy the drone or hitting the eject, and other aspects, like the sparks or other damage that's going on.</b> When it comes to the risk/reward relationship, we'd like to enhance that. In the past, you'd always hear a voice telling you that you were going to overheat, and if you overdid it, then you'd shut down. But most of the time, you'd generally ignore it and you'd just kind of ride that hairy line; you want to ride that hairy line, but we feel like now, with the technology today, we can introduce further small penalties for doing that. In the video, it may not be there yet, but when the PPCs are fired off inside the Warhammer, we've got a pixel shader of an actual heat shimmer inside the cockpit. Whenever you've read about those weapons in the books, it's always been described as a heat wave that hits that cockpit when those weapons are fired and all the heat starts to build up in the mechs. We're at a point now where we can introduce some of that visually, so maybe there is a small impediment to your vision as the heat is rising in your cockpit so not only are you running really hot, but it might be just a little harder to target or shoot the other mechs. <b>The end statement that I've been running with is that I really like the sound of is that we don't want the player to feel like they're the mech; we want the player to feel like the driver inside the mech. So everything is about the player experience, you're actually inside that cockpit and driving it, so we'd like to do that better than any of the past games.</b>[/quote] They also seem really keen on having realistic visual damage modeling, which is also cool. MW4 would go as far as showing your mech on fire, but missing limbs were just scorched rectangles protruding from the chassis and damaged leg crits would make you limp slighlty. That was pretty much it. It'd be pretty sweet if once a mech got seriously fucked up you'd start to see internal structure springing out of exit wounds and bits of scrap falling off with a constant stream of sparks, ect. In-engine cutscenes featuring these details would be pretty gratifying. The clip of the atlas getting an arm blown off looked promising.[/quote]