|
|
Forum Overview
::
Mercenaries: Playground of Destruction
|
|
|
by Bodybag 07/09/2009, 10:14pm PDT |
|
 |
|
 |
|
Creexuls, a monster >:3 wrote:
Bodybag wrote:
I also like the little touches, like seeing your dude flipping switches and turning knobs in the cockpit. I hope they include animations of him angrily pounding the console when one of your lancemates FABIOes the mission.
I'd really like to see that in the final game, but I don't know if that was just a scripted thing or if it's supposed to be an actual part of the game.
Russ Bullock wrote:
I think that's a point that I'd like to touch on there. I'm not sure if it's in the video in the moment – what you've seen is not a finished reel. We're getting relatively close, obviously we're almost to the finish line, but the end result is that there's a lot of things in that video that also shows things happening inside the cockpit, whether it's actually seeing the hand pressing the button to deploy the drone or hitting the eject, and other aspects, like the sparks or other damage that's going on. When it comes to the risk/reward relationship, we'd like to enhance that. In the past, you'd always hear a voice telling you that you were going to overheat, and if you overdid it, then you'd shut down. But most of the time, you'd generally ignore it and you'd just kind of ride that hairy line; you want to ride that hairy line, but we feel like now, with the technology today, we can introduce further small penalties for doing that.
In the video, it may not be there yet, but when the PPCs are fired off inside the Warhammer, we've got a pixel shader of an actual heat shimmer inside the cockpit. Whenever you've read about those weapons in the books, it's always been described as a heat wave that hits that cockpit when those weapons are fired and all the heat starts to build up in the mechs. We're at a point now where we can introduce some of that visually, so maybe there is a small impediment to your vision as the heat is rising in your cockpit so not only are you running really hot, but it might be just a little harder to target or shoot the other mechs.
The end statement that I've been running with is that I really like the sound of is that we don't want the player to feel like they're the mech; we want the player to feel like the driver inside the mech. So everything is about the player experience, you're actually inside that cockpit and driving it, so we'd like to do that better than any of the past games.
They also seem really keen on having realistic visual damage modeling, which is also cool. MW4 would go as far as showing your mech on fire, but missing limbs were just scorched rectangles protruding from the chassis and damaged leg crits would make you limp slighlty. That was pretty much it. It'd be pretty sweet if once a mech got seriously fucked up you'd start to see internal structure springing out of exit wounds and bits of scrap falling off with a constant stream of sparks, ect. In-engine cutscenes featuring these details would be pretty gratifying.
The clip of the atlas getting an arm blown off looked promising. |
|
 |
|
 |
|
|
|
|
mysterious mechwarrior 5 mystery solved.... tune in later at IGN GO FUCK YOURSEL by Weyoun Voidbringer 07/08/2009, 8:36am PDT 
Holy shit, Jordan Weisman bought back the license?! NT by Fortinbras 07/08/2009, 10:08am PDT 
confirmed, reveal trailer by Weyoun Voidbringer 07/09/2009, 3:21am PDT 
holy fuck it looks fucking awesome as fuck NT by Weyoun Voidbringer 07/09/2009, 3:30am PDT 
Going to have to buy that (when it comes out in like 2012). by Creexuls, a monster >:3 07/09/2009, 7:25am PDT 
if they make it like mecca salt, then yes that would suck NT by Weyoun Voidbringer 07/09/2009, 7:53am PDT 
No Clan Mechs =( I'm going to miss Madcats by Fortinbras 07/09/2009, 10:31am PDT 
Re: No Clan Mechs =( I'm going to miss Madcats by Mr. Kool 07/09/2009, 1:35pm PDT 
It reads like the plot of Mechwarrior 4: Vengeance, so.... by Fortinbras 07/09/2009, 2:32pm PDT 
MW4 Mercenaries is still my favorite mech based playing video game ever. by Creexuls, a monster >:3 07/09/2009, 2:38pm PDT 
No branching missions by Bodybag 07/09/2009, 3:03pm PDT 
Re: No branching missions by Creexuls, a monster >:3 07/09/2009, 3:15pm PDT 
Re: No branching missions by E. L. Koba 07/09/2009, 5:35pm PDT 
MechAssault had "salvage" too =( NT by Fortinbras 07/09/2009, 5:38pm PDT 
It seems like it'll just be a given judging by the interview. by Creexuls, a monster >:3 07/09/2009, 5:57pm PDT 
Re: No branching missions by Bodybag 07/09/2009, 10:14pm PDT 
in mw4 any damaged limb showed up as a complex pile of scraps by Weyoun Voidbringer 07/10/2009, 12:34am PDT 
Re: No branching missions by FABIO 07/09/2009, 7:43pm PDT 
Wasn't there an epic thread about this somewhere in the archives? NT by Casual Observer 07/09/2009, 8:03pm PDT 
I think it was the one where Jso and I got yet another person to go insane. by Creexuls, a monster >:3 07/09/2009, 9:34pm PDT 
yes NT by Weyoun Voidbringer 07/10/2009, 12:13am PDT 
Re: No Clan Mechs =( I'm going to miss Madcats by motherfuckerfoodeater 07/09/2009, 4:17pm PDT 
I always used Inner Sphere weapons in Merx anyway. O_O by Creexuls, a monster >:3 07/09/2009, 4:34pm PDT 
That was the FASA business model by Mischief Maker 07/09/2009, 7:32pm PDT 
I still kept my cyberware in SR3 even though bioware was better for powergaming by Fortinbras 07/09/2009, 8:04pm PDT 
I would not say they were worse than their contemporaries. by motherfuckerfoodeater 07/10/2009, 12:56pm PDT 
I liked the Clan era because mechs were more ubiquitous then by Fortinbras 07/10/2009, 12:20am PDT 
Re: I liked the Clan era because mechs were more ubiquitous then by Creexuls, a monster >:3 07/10/2009, 9:45am PDT 
This isn't Election Watch 2012, faggot, nobody fucking cares NT by Fortinbras 07/10/2009, 11:30am PDT 
You care. 8) NT by Creexuls, a monster >:3 07/10/2009, 3:38pm PDT 
Novas by Entropy Stew 07/10/2009, 8:04am PDT 
I love flamethrowering them and getting free hits as a thanatos NT by Weyoun Voidbringer 07/10/2009, 8:16am PDT 
Milkwarrior 4 and expansions for free "soon." by Creexuls, a monster >:3 07/09/2009, 4:41pm PDT 
my MW5 wishlist by Weyoun Voidbringer 07/09/2009, 11:53pm PDT 
interview promises potential for mid mission repairs (finally) by Weyoun Voidbringer 07/10/2009, 12:36am PDT 
Also a problem throughout Armored Core =( by Fortinbras 07/10/2009, 12:18pm PDT 
Is there anyone on Caltrops who doesn't like Battletech? Anyone? Anyone? NT by Ben Stein 07/10/2009, 12:03am PDT 
I didn't like Interstate '82, does that help? NT by Jerry Whorebach 07/10/2009, 12:08am PDT 
Fun fact: Heavy Gear 2 used the engine for Interstate '82 and was a sequel to NT by HG1 which used sourcecode from MW2 07/10/2009, 12:29am PDT 
You know what else used the MechWarrior 2 engine? Fucking Interstate '76. by Jerry Whorebach 07/10/2009, 12:40am PDT 
I've never heard of it, does that help? NT by Ice Cream Jonsey 07/10/2009, 12:08am PDT 
|
|
|
|
|