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Re: more counter-intuitiveness
[quote name="Creexul :("][quote name="FABIO"]They were all shitty 50's movies about monsters and/or THE HORROR of nuclear war from a country that was trying to develope viruses (tested on POW's and civilains) to kill the rest of the world before they were nuked.[/quote] I wonder why that would be forgettable (perhaps because shitty movies suck ass?). [quote]She mentions a Clint Eastwood flick though (Fistful of Dollars).[/quote] Because it was a remake of a Japanese movie. [quote]It fucking took me forever to figure out how to interrogate people, because everytime I grabbed them Snake would just slit their throat. Turns out it was because you have to <i>lightly</i> hold down circle to hold them, which is counter-intuitive because letting go of circle means letting go of the guard and having him raise the alarm. So of course every logical gamer on the planet is going to jam that fucking circle button down hard so that they don't slip and let the guard escape.[/quote] Someone should just tell them: make it so the button toggles. Hit circle once to grab them. Hold it to cut throat, tap it to choke them. [quote]The whole alert system is also unintuitive. The instant an enemy spots you the alert timer flashes on, but there won't be any actual reinforcements until the guards radio for them, even though from the past 2 games you assume more guards start pouring in the instant the alert comes on and that taking out the current guards won't stop it. MGS2 handled this much better. Guads that saw you would react and shoot you, but the actual alert wouldn't come on until they radioed in.[/quote] The implication, I GUESS, is that the intial alert mode is local, with the guards, and until they radio it in, there won't be backup. But as mentioned, the guards will still see you, aside from shitty stealth conventions, because the camera decides not to show you things you should be able to see. I did like the jungle better than the big shell in MGS2 though. It felt like a bigger area, like in MGS1 where you were really covering ground, instead of running around a Lego house that you couldn't escape. [quote]Eva's the closest thing to a female lead in the game, and passes the dead or alive girls for most blatant fan service wank material, THAT WHORE. Dig the part where the russian grabs her tit and start electricuting her through it so much that holes start melting in her pantyhose.[/quote] I think I covered all of this stuff a month ago in my initial MGS3 posts. :( [quote][quote]By the way, these cobra unit bosses were all responsible for winning WW2, remember?[/quote] Sorry Grandpa, but the Nazis were defeated by BEES.[/quote] Japan's way of still being bitter that WW2 was won for the good guy's side by real honest work and sacrifice, Saving Private Ryan's-first-20-minutes style, and good guys winning means Japan gets so fucking smoked to shit that they suck ass. Also that the crazy supergroup responsible for winning WW2 were easily corrupted into super duper evil bad guys.[/quote]