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Re: more counter-intuitiveness by Creexul :( 01/17/2005, 11:43pm PST
FABIO wrote:

They were all shitty 50's movies about monsters and/or THE HORROR of nuclear war from a country that was trying to develope viruses (tested on POW's and civilains) to kill the rest of the world before they were nuked.


I wonder why that would be forgettable (perhaps because shitty movies suck ass?).

She mentions a Clint Eastwood flick though (Fistful of Dollars).


Because it was a remake of a Japanese movie.

It fucking took me forever to figure out how to interrogate people, because everytime I grabbed them Snake would just slit their throat. Turns out it was because you have to lightly hold down circle to hold them, which is counter-intuitive because letting go of circle means letting go of the guard and having him raise the alarm. So of course every logical gamer on the planet is going to jam that fucking circle button down hard so that they don't slip and let the guard escape.


Someone should just tell them: make it so the button toggles. Hit circle once to grab them. Hold it to cut throat, tap it to choke them.

The whole alert system is also unintuitive. The instant an enemy spots you the alert timer flashes on, but there won't be any actual reinforcements until the guards radio for them, even though from the past 2 games you assume more guards start pouring in the instant the alert comes on and that taking out the current guards won't stop it. MGS2 handled this much better. Guads that saw you would react and shoot you, but the actual alert wouldn't come on until they radioed in.


The implication, I GUESS, is that the intial alert mode is local, with the guards, and until they radio it in, there won't be backup. But as mentioned, the guards will still see you, aside from shitty stealth conventions, because the camera decides not to show you things you should be able to see.

I did like the jungle better than the big shell in MGS2 though. It felt like a bigger area, like in MGS1 where you were really covering ground, instead of running around a Lego house that you couldn't escape.

Eva's the closest thing to a female lead in the game, and passes the dead or alive girls for most blatant fan service wank material, THAT WHORE. Dig the part where the russian grabs her tit and start electricuting her through it so much that holes start melting in her pantyhose.


I think I covered all of this stuff a month ago in my initial MGS3 posts. :(

By the way, these cobra unit bosses were all responsible for winning WW2, remember?


Sorry Grandpa, but the Nazis were defeated by BEES.


Japan's way of still being bitter that WW2 was won for the good guy's side by real honest work and sacrifice, Saving Private Ryan's-first-20-minutes style, and good guys winning means Japan gets so fucking smoked to shit that they suck ass. Also that the crazy supergroup responsible for winning WW2 were easily corrupted into super duper evil bad guys.
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Metal Gear Solid 3: Snake Eater by FABIO 01/13/2005, 2:26pm PST NEW
    Beyond Good & Evil OR Psi-ops NT by FABIO 01/13/2005, 2:27pm PST NEW
        If someone has this beaten, I'd appreciate a total plot summary. NT by William H. Hayt, Jr. 01/13/2005, 2:48pm PST NEW
        1 problem, those games look awful :( NT by Question Asker 01/13/2005, 11:14pm PST NEW
            Your loss. PSI-Ops is awesome (except for the last stage). by whydirt 01/13/2005, 11:51pm PST NEW
            beauty fades, gameplay is forever NT by FABIO 01/14/2005, 1:03am PST NEW
                Final Fantasy VI's beauty never faded :( NT by Question Asker 01/14/2005, 1:23am PST NEW
                    All the Final Fantasy games suck by whydirt 01/14/2005, 1:41am PST NEW
                    try playing the opera sequence again today :( NT by FABIO 01/14/2005, 1:59am PST NEW
    Re: Metal Gear Solid 3: Snake Eater by Mysterio 01/13/2005, 3:01pm PST NEW
        yup NT by FABIO 01/13/2005, 3:17pm PST NEW
    You're pretty much right. Oddworld: Stranger is the best stealth game yet. by Eyo 01/13/2005, 3:12pm PST NEW
        I think it's about time the industry admitted by FABIO 01/13/2005, 3:28pm PST NEW
            Re: I think it's about time the industry admitted by Eyo 01/13/2005, 3:53pm PST NEW
                Re: I think it's about time the industry admitted by FABIO 01/13/2005, 10:30pm PST NEW
                    Re: I think it's about time the industry admitted by Creexul :( 01/13/2005, 10:59pm PST NEW
                    Re: I think it's about time the industry admitted by Mysterio 01/13/2005, 11:15pm PST NEW
                        Re: I think it's about time the industry admitted by Creexul :( 01/14/2005, 12:58am PST NEW
                            Re: I think it's about time the industry admitted by Mysterio 01/14/2005, 2:37am PST NEW
                                doesn't seem that bad by FABIO 01/14/2005, 9:35am PST NEW
                                    if you REALLY want to take a look at scary MGS3 fanboys by FABIO 01/14/2005, 2:33pm PST NEW
                                        That is where no one is being ironic. IRONIC!!!!!!!!!!!!! NT by Creexul :( 01/14/2005, 3:18pm PST NEW
                                That's POE news, I don't know how much that counts as "anyone." :( NT by Creexul :( 01/14/2005, 3:15pm PST NEW
                    The stealth isnt even that hard by The Joosh 01/14/2005, 8:31pm PST NEW
                Thief 3 is bearable, and Riddick by Lurker Shoomoser 01/14/2005, 12:10am PST NEW
                    "Robbing The Cradle" alone makes Thief 3 my favorite stealth-oriented game ever NT by curst 01/14/2005, 9:26am PST NEW
                        Re: "Robbing The Cradle" by who knows 03/26/2005, 12:12pm PST NEW
                            Also try "Fallout" and "Quake" good too they much sing. NT by Torgor Thermopopopopstosholous 03/26/2005, 12:35pm PST NEW
                                Hahahaha yeah that guy was STUPID. NT by Creexul :( 03/26/2005, 12:42pm PST NEW
    great review. most accurate and succinct MGS3 review i've ever read. by Question Asker 01/13/2005, 11:06pm PST NEW
    It helps to beat the game once so you know where the guards are by The Joosh 01/14/2005, 7:13pm PST NEW
    review of the controls by FABIO 01/16/2005, 8:59am PST NEW
        Summary: Video games still too hard for Fabio. by Lizard_King 02/13/2005, 7:19pm PST NEW
    breakdown of the cutscenes for William Hayt Jr. by FABIO 01/16/2005, 9:19am PST NEW
        Re: breakdown of the cutscenes for William Hayt Jr. by The Joosh 01/16/2005, 11:07am PST NEW
            more counter-intuitiveness by FABIO 01/16/2005, 12:13pm PST NEW
                Re: more counter-intuitiveness by Creexul :( 01/17/2005, 11:43pm PST NEW
        Re: breakdown of the cutscenes for William Hayt Jr. by Senor Barborito 01/16/2005, 11:43am PST NEW
            that pretty much sums up every SB debate ever by FABIO 01/16/2005, 12:20pm PST NEW
            Excellent post NT by Mysterio 01/16/2005, 5:23pm PST NEW
            This should be archived somehow. LIKE WIKIPEDIA NT by Creexul :( 01/18/2005, 2:03am PST NEW
                I just checked the Wikipedia entry for Senor Barborito. by whydirt 01/18/2005, 2:19am PST NEW
            Ah, the memories (tear) NT by Lizard_King 02/13/2005, 7:26pm PST NEW
        Thank you. NT by William H. Hayt, Jr. 01/16/2005, 2:57pm PST NEW
    Re: Metal Gear Solid 3: Snake Eater by somari 01/27/2005, 5:45pm PST NEW
        Re: Metal Gear Solid 3: Snake Eater by Mister Helper 01/27/2005, 6:56pm PST NEW
    Re: Metal Gear Solid 3: Snake Eater by stoli bomb 02/13/2005, 4:02pm PST NEW
        not worth $50 game purchase credit ----> Stoli Bomb NT by FABIO 02/13/2005, 5:22pm PST NEW
            Re: not worth $50 game purchase credit ----> Stoli Bomb by stoli bomb 02/13/2005, 5:25pm PST NEW
 
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