Posted on July 28, 2020, 2:00 AM, by Mischief Maker, under
Review.
One of the biggest joys of indie gaming is the creative freedom bedroom programmers have to try crazy new ideas or genre-blends that no AAA developer would dare gamble their multi-million-dollar operations on. Here’s a list of some of the more unique games of recent years that offer something you probably haven’t experienced before. 1. […]
Posted on June 13, 2014, 6:00 PM, by Jerry Whorebach, under
Article.
(Editor’s note: from our delightful forum, Senior Writer Jerry Whorebach looks back on Friday to the class PC game, Doom..) Something I loved about Doom was the thematic consistency of the episodes. The shareware episode, Knee-Deep in the Dead, was Romero’s baby. It took place in some kind of space base, where the levels had […]
Posted on March 13, 2014, 12:05 PM, by Richard Goodness, under
Review.
No, Seriously, You Should Play Might And Magic I know, I know–it’s like how you’ve always meant to watch Citizen Kane. Didn’t they do some kind of social science study about that, how people have these should watches on their Netflix queue but screw that, I’m’a watch Buffy again? Yeah, you say you want to play the old-school […]
Posted on July 4, 2011, 12:32 PM, by Flack, under
Review.
While both video game consoles and home computers allowed their owners to play videogames, home computers also gave people the ability to create their own. Through BASIC and other languages, home computer owners were able to create their own games. Unfortunately, many young programmers found out the hard way that creating a game from scratch […]
Posted on May 23, 2011, 6:00 AM, by Flack, under
Review.
I was eight-years-old in 1981 when Yars’ Revenge was released for the Atari 2600 console. At that time, Yars’ seemed a radical departure from most other available titles. Unlike the other games I owned at that time (Combat, Space Invaders, Basketball), the goal of Yars’ Revenge isn’t immediately discernible by simply looking at the playfield. […]