|
|
Bill Dungsroman 05/18/2003 |
Why Anyone Should Care About This Game
If you’ve never swung a stick
around in your backyard and pretended it was a sword or magic wand and you were
valiantly defeating a mighty beast of legend, then you are sadly not gay enough
to occupy bandwidth on the internet. Would you please kindly leave? Those of us
old enough can still dimly recall the days when nobody owned a PC, and if they
did, were lucky to play a thrilling round of Zork or Oregon Trail.
Nothing against those trailblazing games, but you could only type >HIT TROLL
WITH SWORD or >BANG as fast as you could for so long before the thrill wore
off a bit. So then you pulled out your Dungeons & Dragons pen and
paper 18th level Paladin and hashed it out with a horde of trolls
using the only slightly-less annoying interface of your pal Mikey, because he
had all the fucking overpriced books and modules. In time, the preordained gay
synergy that was destined to happen between computer games and D&D would
come to pass, to the unmitigated joy of every idiot who has cut his hand trying
to carve eyeholes in a paint bucket to make a helmet, or ruined his mother’s
sheets decorating his “mage robes” with little stars and shit. SSI’s games
made using the coveted license from TSR were as good as a computer RPG was
likely to get at the time, i.e. rolling up a party of fruity characters and
exploring dungeons, with the gold ring here being that you did it ALL BY
YOURSELF without the pesky interference of other human beings. And the Next Big
Step was accomplished with Interplay/Bioware/Black Isle Studio’s effort, Baldur’s
Gate (BG1). And the point of this long-winded introduction to this review is
to give this game its proper place in gaming history, to make official note of
the void it filled when it was released, before going into chapter and verse of
how it’s ultimately pretty stupid and poorly-constructed, despite that it sold
millions of copies, won dozens of awards, set up a franchise, and put all three
companies involved with its creation on the map. So if you play it, you can be a
part of gaming history! Or something.
Candlekeep: The Gayest-Named Keep Ever
| | | | Candlekeep’s library must be like a weird mirror image of a real
one: the majority of the place is stocked with D&D books, with only a small section of other stuff. In a corner are some dorks playing a popular RPG of the Realms, Cubicles & Car Payments. My mom says that game is evil. | |
Your epic story begins in the
famous Candlekeep, which is apparently the nerdiest keep along the Sword Coast
of the Forgotten Realms. Instead of boasting a large, impressive garrison, it
has the biggest library. I’m sure it turns out mythical heroes BY THE PLATOON
with credentials like that. Regardless, Candlekeep is a good enough starting
point for your Level One loser to get his bearings and for you to get
comfortable with the interface. Robed fruity “wizards” pop up to help as a
kind of lame in-game tutorial (yes, “Help Wizards,” this game oozes clever),
to advise you how to do practically everything in the game. One hint: even
though your adopted father Gorion tells you to meet him at the library
immediately, make that the absolute last thing you do. There are several little
quests you can do in Candlekeep to get you cash and supplies, but they aren’t
all that evident without some poking around. I made that mistake and wound up
outside in the forest at the start of Chapter 2 with about 25 gold and a fucking
stick. Don’t be that guy. For that matter, always keep in mind throughout the
game that nothing at all is urgent.
Hey, Why Does the Inside of this Dungeon Look Like My
Desktop? I Cast Magic Missile on the AOL Icon!
| | | | A surprise mini-quest often appears in the game, testing your ability to reload your last saved game without putting your fist through the monitor. Fewer tests of will have been so arduous. | |
Before attempting to play this
game, make sure it’s patched. By now there’s a fully patched version with Tales
of the Sword Coast (TotSC) expansion bundled in, so you should be okay as
much as you can be. How much is that? Not much, since the game will still crash
often. Maybe a newer version is more stable than the one I ran on my old P2 300,
because that one crashed literally every half hour. Every tenth crash or so, it
locked. Anyway, the take-home point is to save often, often, often. I haven’t
run this game on a newer rig, so probably the annoying memory drain that slows
saves and loads to a near-standstill later in the game isn’t a problem
anymore. The good news is, this game is so old and was so popular, all other
issues have mostly been resolved by now. PlanetBaldursGate.com ought to have
whatever you might need, plus a still-active forum to ask your dumb n00b
questions in.
Our Crack Team of Four Has Four Levels of Experience Combined!
| | | | The lamest monsters of D&D lore will kill you with ease. God forbid you accidentally stumble upon something
tougher. | |
After some story progression (a
story that will become less prescient and more boring as the game goes on), what
to do next is pretty obvious, minus some fruit in a little wizard robe actually
spelling it out for you. You should get used to checking your journal after any
conversation that tells you your journal has been updated, since I somehow
rarely got the point of a conversation with someone. After getting your first
NPCs, for a total of four of you, the game proper kicks in. Your first real
quest is to not get your weak ass killed trying to get to the next fucking town.
A hint: don’t travel at night. A handful of hobgoblins or kobolds will smoke
you if they have archers, and they will have archers. Don’t even think
about exploring a dungeon yet, Conan.
Following the game proper will
get you into contact with a decent range of NPCs, so there will be plenty of
complementary party members for your main character. However, I suggest being a
mage, since the mage choices among NPCs are pretty lame. For whatever reason,
NPC mages in this game can only learn certain spells and not others, including
esoteric ones like, say, Magic Missile and Identify. Which spells are disallowed
vary from mage to mage, and you won’t know until you’ve tried to write a
particular spell to your stupid little book and you keep failing to, no matter
how many times you reload and retry. As a side note, you might fail anyway, so
in addition to saving so you won’t lose a game due to a crash, you need to
save before every single attempt to memorize a spell. Also, some NPCs
come as a “team,” so that you “can’t” get one without the other. I say
“can’t” because you can just unequip the guy and knife him, or let him
charge into battle to die, and then PRESTO you have the one NPC you want.
| |
|
|