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by foolio 01/07/2005, 7:11pm PST |
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Creexul :( wrote:
Eyo wrote:
Using that super grav gun to kill people by........pulling them.... was an incredibly shitty idea and they should've just cut it. One scene that was cool was when you used one of those containers as a shield as you rushed a column of combine troops only to wipe all of them off, then it was back to glitchingly picking up people and launching them back into their pals. I wonder why anyone thought it would be clever to make the last evil citadel level a retarded cakewalk against pushover enemies. Super-health dispensers and a challenge-screwing superweapon? Idiotic!
Yes, that's stupid.
The part about the ending being awesome is right though, but only because we at Clapstro invented it, and you ripped it off.
Rebuttal to both of you: When you lose all your weapons, it's an emotional down. Aww. But then, wait! The gravgun is still good! So you walk around a little. Hey, those enemies are shooting at me--too bad I only have this grav-
--dude the thing is glowing white! Let me just click on-
--THE DUDE JUST FLEW AGAINST THE WALL! WHOA THIS IS AWESOME <--moment of discovery
(excitement slowly eases down as you progress through the level, slight bump upwards when you learn about stealing+rethrowing energy orbs)
On the other hand, we could have just inserted those mega-super-soldiers like the end of Deus Ex 2 to 'toughen things up' ridiculously and 'keep gameplay difficult enough'. In other words: you're both all wrong.
Have a nice day, sirs. |
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