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by Fullofkittens 01/03/2009, 7:14am PST |
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FABIO wrote:
The biggest problem of this game is that it's a strategy game that hinges entirely on random pathfinding, plus the fact that it has 10 times the ghosts you need and you have to sort through them constantly to find the one unique power out of ten redudandant ones. Why couldn't they just have eight or ten completely unique ghosts with different upgrade forms?
These two complaints are unfair (!) to the game though:
-Issue #1 (powers peppered amongst various ghosts, you must bounce around them) was also true of Freedom Force and it didn't bother me then, either. The purpose of the Ghoul Room is not just to buy powers, you can also use it as an opportunity to find out which ghosts have which powers. We're not talking about the LSATs, here, this is not a huge amount of memorization.
-Issue #2: is the game mechanic of random pathfinding. It was be cooler if there were some rhyme or reason to their paths, but it's not so. However, several of the ghosts have powers that override the random pathfinding and attract people to certain places; the "puzzle" levels so far involve figuring out who exactly needs to walk into a particular room, who shouldn't go into it, and then scaring away the latter followed by an attract spell for the former. The one puzzle mission that's been a little frustrating was the Evil Dead level because there's one guy who's a complete pussy but if you scare him away the level ends. But that's the point of that level - scaring one guy while keeping the rest out of the room (but not scaring them).
We need to figure this out, so that this 5-year-old game can know exactly where it went wrong. |
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Ghost Master by Mischief Maker 12/21/2008, 9:52pm PST 
Re: Ghost Master by Cannibal Dave 12/21/2008, 10:00pm PST 
There are two Overlord sequels currently in development. by Jerry Whorebach 12/21/2008, 11:40pm PST 
There is a power called "Great Balls of Fire" by Mischief Maker 12/22/2008, 5:59am PST 
Seems like this game was written with hint guide sales in mind by FABIO 12/22/2008, 1:50am PST 
It's not QUITE as severe as you make it out to be by Mischief Maker 12/22/2008, 5:43am PST 
Also, You can still use all the powers of a trapped ghost after their intro. NT by Mischief Maker 12/22/2008, 5:50am PST 
Game would be good except FABIO thinks it's unfair ("Game is probably awesome") NT by Fullofkittens 01/01/2009, 1:18pm PST 
So much for your new years resolution of being interesting = NT by FABIO 01/01/2009, 2:14pm PST 
My new year's resolution is to start paying my bills online this year. by Fullofkittens 01/01/2009, 4:26pm PST 
my new years resolution is to journey to the core of the earth and survive NT by Weyoun Voidbringer 01/01/2009, 6:30pm PST 
$2.50 on Steam holiday sale NT by FABIO 12/28/2008, 11:03am PST 
Neither of you guys pointed out the biggest flaw I've seen in the first 4 levels by Fullofkittens 01/02/2009, 10:09am PST 
So much for the game being awesome (me = right again) by FABIO 01/02/2009, 3:48pm PST 
Re: So much for the game being awesome (me = right again) by Fullofkittens 01/03/2009, 7:14am PST 
Developer Post Mortem by Mischief Mogul 04/16/2013, 9:20pm PDT 
I need a glossary of game dev terms NT by Fullofkittens 04/17/2013, 6:36am PDT 
Re: I need a glossary of game dev terms by Gutsby 04/17/2013, 12:01pm PDT 
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