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by Gutsby 08/20/2008, 2:37pm PDT |
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You get offered an autofire option which will have your ship firing constantly whenever you kick off a game. There is no reason to turn it off.
Using the right thumbstick you can drop/teleport one of your two constantly firing satellites (turrets rly) to where you're at, having it fire in the direction you pushed the thumbstick in. They can't be harmed by enemies.
The closer a satellite is to an enemy, the faster it shoots. Like in that other game.
Enemy waves are preempted by blue lines streaking across your screen, indicating their movement pattern, and yellow blips, indicating their spawn positions.
If you trigger a black hole, it will suck down all your enemies and spit them back on the screen as allies distributed amongst your two satellites. They'll get fucked up if they collide with the galagans though! So now you have to keep your missiles safe instead of using them as immortal suicide bombers.
In the end, what we get is a fast paced fucker that taps into all kinds of clever strategizing. You try to drop your satellites in up close to knots in the blue lines that appear, or sometimes even better, spawns. There they'll vomit bullets, cutting formations to ribbons, allowing you to buzz around the screen taking out whatever you turrets miss and hit weak spots. Now waves are coming from both sides, meaning you have to flank them, but hey, you can still take them on head on with your two turrets, intersecting shots to take out the big bads in the center, taking entire formations with it. So you keep shooting formations, switching between dropping your satellites in safe zones and keeping them and their vulnerable armies outside of reach, all the while running around the playfield shooting the fuck out of as much alien scum as you can on your own. Some times it feels like an RTS, some times it feels like Geometry Wars, some times like Tower Defense. But it's pretty cool all the time, and really hard. |
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