|
by FABIO 07/10/2008, 3:06pm PDT |
|
 |
|
 |
|
FABIO wrote:
I'm not quite sure how they did it, but they managed to take all the charming concepts of Paper Mario and make it tedious. One complaint I had about Paper Mario was the combat could be faster, so why is it so tedious as a side scroller? The 2D/3D mechanic just feels like busywork.
That's exactly it. Instead of playing off and building on all the fun charming paper mario design, every ability takes you out of the moment and replaces it with tedious busy work. Get stuck by an obstacle? Go into 3D and sidestep it. Dead end? 3D and sidestep it. Come up on a bunch of enemies that would be fun to try and use your reflexes to jump on or avoid? Just sidestep them. The whole sidescroller bit is just a front, all you('re supposed to do) is go into 3D where everything is a neutered sliver and sidestep it. Walk into a new screen? Go into 3D and search every inch to make sure you're not missing any hidden secrets. Take more time out of the simple fun sidescroller design and search EVERYTHING in 3D.
From a visual design standpoint it's some clever stuff, but it sure as hell isn't fun. Luckily they mix things up by making some things invisible and you can only see them by moving a spotlight across the screen with a remote. How can you tell where hidden stuff is? By taking time out to SEARCH EVERYTHING.
Just kidding, that's not fun. Also the game makes you play holding the wiimote sideways like a classic controller but makes you inconveniently wave it around for the spotlight. Last minute Gamecube to Wii port?
Every time this game threatens to become a fun, simple platformer some awful gimmick pops up to make you perform tedious bullshit.
NEGATIVE
|
|
 |
|
 |
|
|
|