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by Lizard_King 06/12/2008, 9:49pm PDT |
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The motion controls are absolutely worth it. I don't know if I favor it over the purity of RE4's port, where it simply does aiming really, really well with the wii controls and throws in a few extras. But if anything was going to sway me, it'd be wii-choking some lady before slamming her face into a cash register and throwing her out the window in order to intimidate a storekeeper into giving me more money. Other things Godfather does well:
-Driving in a period piece. That's right, Mafia, fuck you. Godfather did more with like 5 car models and absolutely minimal effort in traffic ai, simply by not trying to actively piss me off with faux realism. That's probably something Rockstar could learn from as well: I don't want to pan the camera around in the midst of an intersection until a cab shows up by chance, ignores me, and then makes me accidentally hijack it. I want to get from A to B painlessly unless you've got a really good reason to make me endure it.
-Turf wars! Gang Wars! Pointlessly violent missions with convoluted reasoning to make them generally more entertaining rather than arbitrarily difficult (you see, he'll be in a baker's shop, so we need you to toss him in the oven for a 10x bonus)! 99% frustration free chases, and they are rare!
-A better grasp of the sidequest/overarching mission integration than any recent game. Mass Effect and its cookie cutter planet tediousness is a key example, because it'd be too obvious to cite the fucking waste of time that is 100%ing most sandbox games. Sure, their solution for how you make a non Corleone number 1 when the whole plot has revolved around the family is ridiculous (spoiler: they simply ignore the contradiction and power through it). They still make you feel a concrete sense of progression and things worth accomplishing, with the RPGish stats and turf mechanics.
-Cops can be assets as well as annoyances, it's up to you. I went way overboard claiming turfs within the first few missions despite the lack of a hit squad or henchmen, and i did it all by bribing waves of cops into finishing battles I started. Which brings me to
-henchmen. Useful and penalty free if you let them get wasted. They progress more or less with you, and lead to pitched battles that are worth being in. When ai allies must be kept alive, they do their part and are rarely a burden. That means we're going to find out what GTA4 is worth used (not much), right PHIL "I WANT TO RUN INTO THE WAREHOUSE FULL OF BULLETS" BELL?
-Checkpoints! Story missions have straightforward reset if needed.
-bla bla bla who gives a shit. Anyways, I have MGS4 in hand, now, so I think Saint's Row 1 may have run its course. I may never get to find out if there is life worth living beyond the ridiculous "rescue the guy you've been trying to fuck over the whole game" mission. Verdict for SR1: I'd rather play it than replay Godfather, but only by a bit.
If it helps, simply view my Godfather mania as an allergic reaction to the deluge of 11/10's that GTA4 was given. |
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