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by Fortinbras 02/15/2008, 6:15pm PST |
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We grabbed the newest Team Fortress 2 update yesterday, which really highlighted for us how criminal our negligence of this game has been. He took it for a spin yesterday - as the Soldier, a pitch-perfect homage to the days of Quake World - and I tried to figure out why this was something we weren't doing all the time. It's actually pretty straightforward: the game's home is on the PC, it loves to be there, and glories in it, and there is no power on Earth that could get my cohort back into that platform.
When it was released, I imagined that we'd simply transfer our affection from Halo or Rainbow Six or Call of Duty to TF2 on the console, but the 360 version isn't up to snuff: it doesn't really like being there, and it's not what I expect from a Valve product, but then, I don't think that consoles are especially suited to their iterative development style. Valve always gets it right - eventually. Fresh, free content finds its way to their games according to the same mysterious, magical calendar they use for all their products. This doesn't quite mesh with channels they don't control. I don't know if those versions are essentially orphaned now, or what. I'm not sure they made much of an impression.
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