Forum Overview :: Gamerasutra
 
Re: Immortal Defense by Mischief Maker 02/15/2008, 6:55am PST
FABIO wrote:

As far as enemies, there are something like 27(!) different types


You say that like it's a bad thing.

There are about 11 different towers, half of which I'm convinced are useless.


Something you were convinced of by the end of Chapter1, when about 2/3rds of them had been introduced. The shape of the path affects the speed of enemies and before the level begins a little icon traces the enemies' route through the patch from start to finish. Some towers are only useful when placed at certain points on the path and some towers only really come into their own when combined with other towers.

I found myself wishing there was a way to just skip the levels and read the plot since after the first chapter that was the only reason I kept playing.


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Immortal Defense by FABIO 02/15/2008, 6:01am PST NEW
    Re: Immortal Defense by Mischief Maker 02/15/2008, 6:55am PST NEW
        Re: Immortal Defense by FABIO 02/15/2008, 7:22am PST NEW
            Re: Immortal Defense by Bananadine 02/15/2008, 7:09pm PST NEW
                Re: Immortal Defense by FABIO 02/15/2008, 7:21pm PST NEW
        I totally CTRL-0'ed through the pathspace hell bit (ie retarded pathspace). by Worm 02/15/2008, 9:02am PST NEW
            the end? by FABIO 02/19/2008, 9:47am PST NEW
                Re: the end? by Mischief Maker 02/19/2008, 10:12am PST NEW
                    Re: the end? by FABIO 02/19/2008, 10:36am PST NEW
                        That was originally a bug. I convinced the author to keep it. NT by Mischief Maker 02/19/2008, 10:41am PST NEW
                            asshole by FABIO 02/19/2008, 11:07am PST NEW
 
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