Forum Overview :: Metal Gear Solid 3: Snake Eater
 
As I understand it, Kojima's master plan for MGS2 *required* it to suck donkey c by Jerry Whorebach 08/18/2007, 6:11pm PDT
James Clinton Howell, F.A.G. wrote:

MGS2’s mano-a-mano boss fights remixed formal elements from MGS1 specifically to frustrate the Scenario Map. No single fight in MGS2 copied MGS1 exactly. The resemblances were subtle. They worked on a subconscious level of pattern recognition that evoked memories of MGS1 while denying the catharsis that the patterns implied.

MGS2’s Fatman fight formally resembled Snake’s fight against Raven in MGS1. Both battles occurred in large areas gridded by industrial crates, and the player could defeat both bosses with similar strategies. Vulcan Raven constantly ran through his environment, and he was most easily defeated when the player laid Claymore landmines in his path. Fatman also went down easily when the player shot him while he recovered from a Claymore blast. As a formal conceit, MGS2 gave the player Claymores most abundantly around Fatman’s area. It even forced him to disarm and collect landmines twice on his way to the battle, just as he had collected Claymores before both Raven fights in MGS1.

Fatman's character design and fight patterns formally recalled Raven's while contrasting its content. Both men were physically the largest of their groups, yet Fatman had paunch instead of Raven's brawn. Raven had run through the level shirtless while toting an aircraft machine gun; Fatman skated under the weight of a full body bombsuit while plugging Raiden with a small Glock handgun. Raven had moved up, down, and side-to-side like a rook on a chessboard, and Fatman cut circles in the ground with his skates. Raven had forced Snake to run through a frozen, underground loading dock, while Fatman forced Raiden to run and freeze bombs across an elevated, open-air heliport.

MGS2 inverted the narrative results of each boss's defeat. After the player had beaten Raven in MGS1, Raven had slumped against a wall, helped Snake with his dying words, claimed that he would watch Snake from beyond death, and disappeared when his namesake devoured him. Fatman, however, slumped against a crate, antagonized Raiden with his dying words, and implied that he would only survive death when others remembered his legacy. MGS2 contrasted Raven's post-fight absence with Fatman's presence: the player physically hauled Fatman's body aside to defuse one final bomb. MGS2's narrative didn't even require Fatman's death. If the player had defeated him via non-lethal means, Fatman still breathed when Raiden proceeded with his mission.


You can see the author here, hiding in the woods and masturbating a dog in front of his clown car. Not pictured: bi-polar disorder.
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Trolling 4chan sonyFAWGS favorite unreleased piss3 game by Grumah 08/18/2007, 5:19pm PDT NEW
    As I understand it, Kojima's master plan for MGS2 *required* it to suck donkey c by Jerry Whorebach 08/18/2007, 6:11pm PDT NEW
        Fatman was the worst fucking bossfight in the entire series, EVER by Grumah 08/18/2007, 7:19pm PDT NEW
            He's the only boss that is difficult without a radar. NT by Lizard_King 08/24/2007, 6:15am PDT NEW
                When vamp is almost dead, I have to switch to the M4 to shoot down all his knive NT by Grumah 08/25/2007, 12:24pm PDT NEW
                    Vamp was a pain in the nuts by Lizard_King 08/25/2007, 9:39pm PDT NEW
                        Hold down the L1 button to auto-destroy vamp by Grumah 08/26/2007, 5:06am PDT NEW
                            auto-destroy vamp by Lizard_King 08/26/2007, 7:23am PDT NEW
        Re: As I understand it, Kojima's master plan for MGS2 *required* it to suck donk by bombMexico 08/19/2007, 3:20am PDT NEW
    There's a new video from the Berlin whatever game show with the new bosses by Grumah 08/24/2007, 5:02am PDT NEW
        Actually all the new boss ideas are terrible and stupid. by Jhoh Clbbl O_____O 08/24/2007, 6:41am PDT NEW
            Re: Actually all the new boss ideas are terrible and stupid. by Cubey 08/24/2007, 9:17am PDT NEW
            Re: Actually all the new boss ideas are terrible and stupid. by Grumah 08/25/2007, 12:44am PDT NEW
                That makes sense, given its name is Crying (Sorrowful) Mantis or whatever. NT by Jerry Whorebach 08/25/2007, 4:53am PDT NEW
        "War transforms us, Snake... by Fussbett 08/25/2007, 2:06pm PDT NEW
            Re: "War transforms us, Snake... by Cubey 08/25/2007, 2:52pm PDT NEW
                There are some conceptual flaws perhaps but nothing we can't fix in post. by Hideo Kojima 08/25/2007, 7:17pm PDT NEW
    MGS series finally takes flight... INTO IDIOCY NT by upcoming MGS4 review headline 08/24/2007, 8:27am PDT NEW
 
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