|
by Creexul :( 06/05/2006, 8:12pm PDT |
|
 |
|
 |
|
The game starts in a featureless hallway and then shunts you right into one of these cars. It did not instill confidence. In an inversion of expectations, the overall design actually gets stronger as you proceed through the game. I don't know how many people finish the games they buy, I would suggest less than one hundred percent, but I imagine that number increases as the playtime approaches four hours. In fact, it's a crucial part of the business model: you can't have a cliffhanger if the player never actually hangs from the cliff.
Ultimately, I found myself enjoying it - sometimes even without irony! Just keep telling yourself: "radio drama, pulp serial, they are evil, and I am the opposite."
The most unhelpful mini review ever written? Thanks arcade of locations containing TEH funay. |
|
 |
|
 |
|
|
|