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by Mr. Kool 05/08/2006, 10:22am PDT |
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From IGN's interview of Irrational developer Ken Levine, who worked on Thief and System Shock 2.
http://pc.ign.com/articles/705/705454p5.html
"Ken Levine: There is more. In System Shock 2, we assumed a couple things: We assumed the player was a super star. I don't know if it was our fault, I guess it was, but I don't know if it was intentional. But the game was very hard. Really hard. That was my first lead design project. And I was like, "I'm going to show the players, man! I'll show them who's boss." I think that at that time, I didn't realize that players didn't want to be getting killed and reloading every five seconds. I guess I was a bit of an angry young man and I wanted to do that. It was too hard.
IGN: So you really just wanted to kick your fans asses. Nice. (Laughter.)
Ken Levine: Exactly. (Laughter.) F*&% them for buying my game! (Laughter.)
IGN: Jerks!
Ken Levine: No, in all seriousness, we love our fans. We immediately had this fire storm about the weapons, and we tried to address it with a patch and I could tell people were still pissed off. I think there are still angry postings on the Internet about this. " |
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