Forum Overview :: Gamerasutra
 
TA love continues to mystify by Fabsy 12/07/2005, 9:07pm PST
Ray of Light wrote:

Ray: TA advocates I know always crowed about how you could have 300, 500, 800 units on the go
Ray: AS MANY AS YOU WANT
Ray: while ignoring the problems of controlling 500 units


Ray: this is something I never saw before in RTS, units big enough to step on smaller units
Ray: maybe the harvester vs infantry in C&C
Mr. K: and in dune 2
Mr. K: the problem I have is that the big unit doesn't look so much large as the smaller units look tiny
Ray: it says the little guys are as big as tanks!
Mr. K: yeah, but the big thing has these funny hinge legs that look like they could support about 6 pounds


Every single C&C vehicle ever running over infantry, overlord tanks in generals running over regular tanks.

Those are friendly red units that giant Wild Wild West spider is stepping on. I can't wait to juggle controlling 800 units running around while trying to keep my giant ones from stepping on them! I wonder how easy this will be in the zoom feature.


The GameSpy Press Release Network wrote:

Supreme Commander will be pure simulation.

Here's what that means: when a tank rolls over a hill in Supreme Commander and fires its cannon at a moving target, it's not an instant hit. The trajectory of the shell is computed as it whirls through the air. Hitting a moving target from a moving platform is hard -- the AI might not be able to compensate, especially if the target suddenly switches direction or vaults in the air. For this reason, tanks may not be the best choice against fast targets (as opposed to a vehicle that fires lasers or guns.) They also work better when stationary. This isn't because the designers are futzing with numbers behind the scenes: It simply how tanks work.


Ray: that could turn out any number of ways
Mr. K: yeah, it's impossible to know from that quote if this is a good or bad thing
Mr. K: generally when something like that is mentioned as a selling point, I think "bad"
Ray: I don't see why you'd fight with anything except cruise missiles, ICBMs, and spotters



That's another retarded selling point blind TA followers keep trotting out. "Projectiles are calculated in a true line of sight straight line!" In practice, it meant that after 15 minutes nobody could hit anything because all your shots would be blocked by the ridiculous amounts of wreckage everywhere.

Ditching abstracted, "always hit" models for this is always a mistake. What you end up with is the original C&C where tanks would never lead their shots and as long as a tank was moving it couldn't be hit unless you manually force fired ahead of the target. I've seen more TA players praising this point claiming, "it forces you to use SKILL and aim!" Total Annihilation gives you control over hundres of units AND forces you to micromanage at a ridiculous level, it's the best of both worlds!

Mr. K: i liked the zoomed out shots of the nukes going off to emphasize the fruitlessness of your battle



Wow! You can zoom all the way to this satellite view! It's almost like.....like some sort of minimap! That you can't see all the time forcing you to switch away from the action!

Didn't Republic just try the exact same thing, and everyone just played in satellite view the entire time which made the entire graphics engine useless?


One last TA selling point that insane fans keep bringing up is the music. Honestly it really wasn't that great. Some tracks that were on about par with Warcraft 2's music. Remember that? No? THAT is why you cannot appreciate the genius of TA. Go back to Quake C&C!
PREVIOUS NEXT REPLY QUOTE
 
Total Annihilation creator to make exact same game by Fabsy 12/07/2005, 11:44am PST NEW
    Wow, this was announced like 6 months ago in PC GAMER by SNOOPED 12/07/2005, 11:58am PST NEW
        Hey wow it's the "everyone stop talking" guy again NT by Fabsy 12/07/2005, 1:42pm PST NEW
            Yeah, you should post this to motherfucking news to piss him off even more. NT by I need clarification 12/07/2005, 7:57pm PST NEW
    Tom Chick takes shot at mainstream RTS players by Fabsy 12/07/2005, 2:01pm PST NEW
        Tom Chick is the most knowledgeable Tom Chick knows NT by Bodybag 12/07/2005, 2:28pm PST NEW
            person :( NT by Bodybag 12/07/2005, 2:29pm PST NEW
            Tom Chick is the most knowledgeable Tom Chick that Tom Chick knows. NT by Creexul :( 12/07/2005, 2:33pm PST NEW
                Fuck you, C&C PLAYER!!!!! >:( NT by Tom "Tres" Chick 12/07/2005, 2:40pm PST NEW
    Re: Total Annihilation creator to make exact same game by mark 12/07/2005, 2:11pm PST NEW
        TA, WC3, Freedom Ship, more! in today's "Issue Tacklin'" Guest appearance by INC by Ray of Light 12/07/2005, 6:53pm PST NEW
            Re: TA, WC3, Freedom Ship, more! in today's "Issue Tacklin'" Guest appearance by by I need clarification 12/07/2005, 7:03pm PST NEW
            TA love continues to mystify by Fabsy 12/07/2005, 9:07pm PST NEW
                Re: TA love continues to mystify by Cainen 06/02/2007, 8:26pm PDT NEW
                    Re: TA love continues to mystify by Jhoh Cable o_O 06/02/2007, 10:10pm PDT NEW
                        Re: TA love continues to mystify by Ice Cream Jonsey 06/02/2007, 10:24pm PDT NEW
                    It's a TA thread resurrecting rampage! HE ABSOLUTELY WILL NOT STOP, EVER! NT by Flavio 06/02/2007, 11:45pm PDT NEW
                    oh wait I might actually be able to answer this one by Flavio 06/03/2007, 12:11am PDT NEW
 
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