Forum Overview :: Half-Life II ???
 
Bugs: fixed! Oh, except for the lag whenever you need to shoot a gun. by foolio 09/24/2004, 2:01am PDT
official news link, whatever

So they fixed the "[yourname] attacked tk_victim" bug as well as a bunch of other bugs that I didn't know were bugs. This fixes exactly 100% of all the trivial bugs and 0% of all the serious bugs with the game.

Serious bug #1: If there are more than four people or bullets flying on my screen at one time, I experience what my netgraph tells me is 'choke'. This means that nothing I send to the server gets through, so my furious RUN AWAY! motions never push me back into the safety of the tunnel in dust. This means that when I left-click on my mouse, the message to shoot the T in the head is received sometime after I die a quiet, screaming death. This means that shotgun blasts must be placed either somewhere in front of, or somewhere behind the enemy--I've never figured out which.

This basically means that the game is functionally unplayable on any serious level. Once the game gets to 15+ people on the server, my strategy is to either wait until most everyone dies (thus negating the ill effects) or to find a camping spot and ambush someone. I still miss, but you can't blame me--everything I'm doing is on an invisible 0-3 second variable delay.

Yeah, the effects are this bad.

No, I'm not behind a router, and no, I'm not running a spam zombie process or seven, and no, I'm not on a second-class Internet connection, and no, I'm not connecting to a slow server.

This happens to every server I've joined. And yes, I've read up on choke help forum topics.


This sort of subtle but devastating bug is crazy--because the engine runs smooth, people think they're getting good pings and good FPS and thus good net performance. But they're not, they just have client smoothing enabled.

Blah.

Enclosure: screenshot of typical gameplay performance--yes, I just got flashed rushing the tunnel as a CT. Note the choke at the bottom right of the screen!

Image Hosted by ImageShack.us - blame them etc
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Bugs: fixed! Oh, except for the lag whenever you need to shoot a gun. by foolio 09/24/2004, 2:01am PDT NEW
    Furthermore: Far Cry-style candy textures by foolio 09/24/2004, 2:27am PDT NEW
        Background note: running terrible GeFORCE4 MX440 on-board. Yeah, bad. NT by foolio 09/24/2004, 2:29am PDT NEW
            Yeah, maybe this thread will be worthwhile once I comment on it. by Creexul :( 09/24/2004, 3:09am PDT NEW
                Okay I played it. by Creexul :( 09/24/2004, 11:26am PDT NEW
            Which is essentially a geforce 2 NT by Entropy Stew 09/24/2004, 10:58am PDT NEW
        So Far Cry and Counter-Strike CS both run poorly for you... by Fussbett 09/24/2004, 3:13am PDT NEW
    Choke by Gubbi 09/24/2004, 3:18am PDT NEW
        Re: Choke by foolio 09/24/2004, 11:14am PDT NEW
            what are your rate, cl_updaterate, and cl_cmdrate set at? by Entropy Stew 09/24/2004, 11:18am PDT NEW
                9999, 30, 20 by foolio 09/24/2004, 2:13pm PDT NEW
                    shouldn't be getting any choke then by Entropy Stew 09/24/2004, 6:54pm PDT NEW
                        new video card / insta-magical-solution by foolio 09/25/2004, 6:10pm PDT NEW
            Re: Choke by Creexul :( 09/24/2004, 11:30am PDT NEW
            Your new card by Entropy Stew 09/24/2004, 2:58pm PDT NEW
    Crippling lag has been a problem in cs since beta 1.0 by The Joosh 09/25/2004, 5:08pm PDT NEW
 
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