|
by laudablepuss 06/30/2003, 6:48pm PDT |
|
 |
|
 |
|
Entropy Stew wrote:
Since I'm not paying Lowtax's bills, I'll stick this here.
Ajaarg, lucid SA fag, wrote:
The problem is abstract versus direct representation. Traditional CRPGs and pen and paper RPGs represent things abstractly because they have to. How much graphical representation can an ASCII game have? As graphics improve, the need for such abstract representation decreases and degrades the game. Look at NWN: the engine has the capability of directly representing every single swing, blow, dodge, block, and parry, but doesn't because it is held back by the abstractions of the D20 system.
The case is even worse in a first person game where every action you take is *DIRECTLY* represented in front of you. When you shoot something, you don't tell your 'avatar' to do it from a 3rd person isometric perspective; you're there right behind the gun controlling the aim yourself. SS2 used abstract methods to display this: higher skill levels would somehow mean more damage with a gun, and no skill at all meant you couldn't even pick up the gun. Deus ex walked the line a little more carefully, letting you use a gun untrained but not well (shaky zoom on a sniper rifle, for example).
Furthermore, the more abstract the system (like SS2's) the farther from representing reality it is. See the whole "unable to use an unskilled weapon without cybermodules" thing again. In both SS2 and DX2's case, the progression is much different from "do this activity, gain skill in said activity." You could concievably use the sniper rifle on every person in the game and never upgrade rifle skills, for example. There are other (better) ways to provide rewards in games than arbitrary experience points. It's a cludge, and a cludge that's becoming way too important in modern RPGs.
RPG systems are becoming little games in and of themselves, and less important than the ACTUAL game underneath. RPGs have essentially become meta-developmental (I made this word up): it's development for development, and not the game underneath. The biggest barrier to playing a new RPG is learning its particular abstract system, and that's why RPGs with common systems sell well (AD&D, Squaresoft). The stronger the conceptual break between the RPG system and the game underneath, the more abstract it is going to be. If you ask me, RPGs need to move away from abstractions entirely now that the need for them has vanished, for the most part. Quest for Glory's stat system is near perfect: There are no levels, no starting attributes, and no other abstractions. Just a numerical representation of every skill, and every action you take directly affects one or more of them. The next move would be to hide these numbers entirely and display the change graphically (like, I hope, Fable will). Video games make money but they're still a niche, RPGs doubly so, for good reason: the meta-developmental stat systems serve as a block for the RPG's real purpose in life, to allow the player to become even more immersed into the game by being able to change the way he or she plays the game.
But I digress, that's another thread. Returning to FPS/RPG hybrids, if there's a strong conceptual break between the stat system and the game's direct representation of it, the weaker the and more inaccessible the game will be. Thats why Deus Ex outsold SS2 by a wide margin. It was just too inaccessible to non-RPGers, and many RPGers either wouldn't take to the arbitrary skill system or the first person shooter elements (which were quite difficult). Deus Ex bridged the gap a little better, making a skill system that maintained at least a modicum of rationality and plausibility. It's still pretty inaccessible, but it is at least more so than SS2.
And why should anyone care what non-RPGers think? Both games blur genres. Neither are pure RPGs. That alone should mean that other demographics matter. RPG gamers are a decidedly niche group, and limiting that number even more limits sales. Maybe we wouldn't have to moan about the lack of a third system shock if SS2 hadn't had such an arbitraray stat system.
I think the biggest problem with the whole verisimilitude-uber-alles! approach is that you lose the accomplishment-feedback-loop of "the ding". That's levelling, son. For many, this little joyous sound is enough to addict them for untold amounts of time (EQ, Diablo 2, etc.). A gradual buildup of something doesn't have the same effect as a noticable/drastic increase. My favorite RPG skill system ever is from Fallout because those perks are just so damn good.
The other problem is the law of leaky abstractions. That article may be about programming, but it also applies to any other sort of interface. You can't can't abstract away complexity without losing something in the process. Take the "how can I represent this sword is slightly better than this other sword without using stats" argument raised somewhere in this John Spencer Queers Explosion of a subthread. How do you abstract a number without using a number? Roman numerals! OK, not really, but you get the idea. The abstractions get even more leaky with vague concepts like elemental weaknesses, level/stat restrictions, etc. Being that I like fine-grained knowledge of what the fuck is going on, I'll choose the stat instead of the vague connotation. Not Knowing doesn't balance the fun gain of more immersion in my case, and in a lot of other peoples.
-/ES/-
That guy is a more refined retard compared to FOK. His thing about NWN being able to represent a real fight is silly. There are rules even in fight games like Mortal Kombat that limit how fast you can attack. There are rules to govern what happens when a blow lands. I fail to see how the D&D system is standing in the way NWN becomming a better game. Even in the real world THAT WE ACTUALLY LIVE IN EXCEPT FOR NEO, there are rules that operate to do exactly these things. I'm reminded of the absurdity of believing that language impedes thought and communication.
The problem with SS2 isn't that the rules were overly-abstract. It's that they were BAD ABSTRACTIONS. They did not create a feeling of realism, they did accurately represent how real objects function, and they did not create a feeling of imersion. Guns don't break every tenth shot. People with no training can still figure out most firearms, although the chances of doing something dangerously stupid are good.
And his thing about no levels, just skills: see also the PnP game Rune Quest, aka Elf Quest, aka Elric the RPG (or whatever), aka Hawkmoon, aka a dozen other titles all based on the same no-level skill-oriented system. For that matter, I guess his ultimate no-abstractions game (WTF, over?) would be Paranoia where you describe to the GM what you'd like to do and he decides, based on how much he likes you and how cool the thing you want to try sounds, whether it'll work. Good luck programming that into a computer game. |
|
 |
|
 |
|
|
|
SS2 review linked in GG forum by Roop Dirump 06/30/2003, 1:50pm PDT 
see also: SA Games forum by whydirt, caltrops braintrust 06/30/2003, 3:21pm PDT 
Hey, we can read SA forums for free now. by Fussbett 06/30/2003, 3:31pm PDT 
Re: Hey, we can read SA forums for free now. by FoK 06/30/2003, 3:55pm PDT 
Re: Hey, we can read SA forums for free now. by whydirt, caltrops braintrust 06/30/2003, 3:58pm PDT 
Re: Hey, we can read SA forums for free now. by Bill Dungsroman 06/30/2003, 5:16pm PDT 
Re: Hey, we can read SA forums for free now. by Jhoh Creexul 07/01/2003, 1:27am PDT 
Re: Hey, we can read SA forums for free now. by Jhoh Creexul 07/01/2003, 1:21am PDT 
Heh by Senor Barborito 07/01/2003, 6:39am PDT 
Oh, btw by Senor Barborito 07/01/2003, 7:06am PDT 
Re: Heh by Fussbett 07/01/2003, 12:54pm PDT 
Re: Heh by Senor Barborito 07/01/2003, 1:54pm PDT 
n/f unless you CHOW ME ZE PAPERSS by Bill Dungsroman 07/01/2003, 2:06pm PDT 
Re: n/f unless you CHOW ME ZE PAPERSS by Forensic 07/02/2003, 5:02pm PDT 
Re: Heh by whydirt, caltrops braintrust 07/01/2003, 2:25pm PDT 
Libel and slander, specifically NT by Senor Barborito 07/01/2003, 2:28pm PDT 
Oh, you lovable nubar! by Fussbett 07/01/2003, 5:40pm PDT 
Tell Vag I said thanks. NT by Senor Barborito 07/01/2003, 6:05pm PDT 
I don't get that, but I'll assume it's an insult. :( NT by Fussbett 07/01/2003, 6:17pm PDT 
YOU'RE GENTLY TOUCHED! NT by Bill Dungsroman 07/02/2003, 12:20pm PDT 
Your information is incomplete, btw by Senor Barborito 07/01/2003, 7:29pm PDT 
Well that proves something, I guess. by Fussbett 07/01/2003, 8:27pm PDT 
Re: Well that proves something, I guess. by FoK 07/01/2003, 9:17pm PDT 
Re: Well that proves something, I guess. by Chairman Mao 07/01/2003, 9:32pm PDT 
There is that, and only that, in our favor, yeah. by Senor Barborito 07/01/2003, 9:47pm PDT 
You're absolutely right. by Lizard_King 07/02/2003, 11:49pm PDT 
Re: Well that proves something, I guess. by Senor Barborito 07/01/2003, 9:44pm PDT 
Animal Crossing Yakuza by Fussbett 07/02/2003, 12:45am PDT 
The one exception to this whole Libel/Defamation/Satire thing by Roop Dirump 07/02/2003, 3:50am PDT 
Re: The one exception to this whole Libel/Defamation/Satire thing by Bill Dungsroman 07/02/2003, 12:20pm PDT 
Crossposting! by Entropy Stew 06/30/2003, 5:57pm PDT 
Re: Crossposting! by whydirt, caltrops braintrust 06/30/2003, 6:04pm PDT 
Re: Crossposting! by laudablepuss 06/30/2003, 6:48pm PDT 
What now? by mark 07/01/2003, 1:24pm PDT 
Re: What now? by laudablepuss 07/01/2003, 2:48pm PDT 
OOF by Arbit 07/01/2003, 1:56am PDT 
Re: SS2 review linked in GG forum by laudablepuss 06/30/2003, 6:22pm PDT 
Re: SS2 review linked in GG forum by Jhoh Creexul 07/01/2003, 1:23am PDT 
my condescending attitude? by FABIO 07/01/2003, 1:57am PDT 
Re: my condescending attitude? by Jhoh Creexul 07/01/2003, 1:59am PDT 
yeah that caught my eye too by FABIO 07/01/2003, 2:06am PDT 
Re: yeah that caught my eye too by Jhoh Creexul 07/01/2003, 2:20am PDT 
SA also invented Photoshop NT by Roop Dirump 07/01/2003, 10:06am PDT 
Re: my condescending attitude? by Damocles 07/01/2003, 2:15am PDT 
Re: my condescending attitude? by FABIO 07/01/2003, 3:54am PDT 
Re: my condescending attitude? by Damocles 07/01/2003, 4:51am PDT 
Crap. by Damocles 07/01/2003, 4:52am PDT 
Re: my condescending attitude? by FABIO 07/01/2003, 5:04am PDT 
Re: my condescending attitude? by Bill Dungsroman 07/01/2003, 12:45pm PDT 
Re: my condescending attitude? by curst 07/01/2003, 3:29pm PDT 
what if i call someone a shitless cunt over AIM? NT by whydirt, caltrops braintrust 07/01/2003, 7:01pm PDT 
disregard. responded to wrong message. i'm the shitless cunt. NT by whydirt, caltrops braintrust 07/01/2003, 7:03pm PDT 
Re: my condescending attitude? by Jhoh Creexul 07/01/2003, 5:58am PDT 
Re: my condescending attitude? by whydirt, caltrops braintrust 07/01/2003, 2:49pm PDT 
Re: my condescending attitude? by Masked Man 07/01/2003, 7:44pm PDT 
No. by Damocles 07/02/2003, 2:39am PDT 
"War at Sea" was the George Clooney of the AAoW franchise, apparently NT by Ice Cream Jonsey 07/02/2003, 2:42am PDT 
The George Clooney what? NT by foogla 07/02/2003, 4:24am PDT 
Re: The George Clooney what? by Ice Cream Jonsey 07/02/2003, 4:34am PDT 
You forgot the nipplesuit. NT by Damocles 07/02/2003, 1:28pm PDT 
Joel Schumacher is a terrible director. by laudablepuss 07/02/2003, 6:03pm PDT 
"Tigerland" is also good NT by Joel Shoemocker 07/02/2003, 6:15pm PDT 
|
|