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Re: Say a Word by The Professor Is In. 06/22/2003, 5:09pm PDT
The general critical rule for narrative is that you're supposed to show and not tell. This "story" (?) consists of all telling and not showing. Is it supposed to be an experiment?

There are bits that could be blown up into a regular story, but this is like a blueprint for a story. We have directions in which we could create our own story, but there's no sense of time, place or character.

How about, you know, dialogue? It would be nice to learn the things you describe about Melinda from her, instead of from you.

The crying could have a nice Donnie Darko-esque effect, if they were "storified." The toaster could be out of a beatnik novel, again, if it were storified. More storification!
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Say a Word by mrs. johnson 06/18/2003, 4:26am PDT NEW
    In case it isn't obvious, I would appreciate some critique... NT by mrs. johnson 06/22/2003, 3:17am PDT NEW
        paragraphs NT by FABIO 06/22/2003, 12:37pm PDT NEW
        critique #1: I'll read it when paragraphs are indicated. by Moab 06/22/2003, 12:37pm PDT NEW
        Critique: It is an imposing wall of text which I did not read NT by Entropy Stew 06/22/2003, 3:56pm PDT NEW
    Re: Say a Word by The Professor Is In. 06/22/2003, 5:09pm PDT NEW
    paragraphs by stranger, bearing hatchet 06/25/2003, 11:29am PDT NEW
 
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