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Splinter Cell Patch v 1.1 available by motherhead 03/05/2003, 9:09am PST
Patch 1.1 Release Notes wrote:



Minor AI-Related Fixes

* Training Fixed the "Hide the Body" challenge failing when the player closed the light in the security agent’s room.
* Defense Ministry Fixed the laser microphone session with Grinko and Masse.
* CIA HQ Fixed the CIA employee getting stuck trying to reopen a light switch.
* Chinese Embassy Fixed the "Yen! We lost control of a document fire! It's already past the..." intercepted communication being played more than once.

Minor Graphic-Related Fixes

* RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double sided reflective transparent surfaces.
* ETexSFX.utx: Fix “static wall/floor fire” texture issue + water quality issue.
* UnShadowProjector.cpp: Fix visibility issue with dynamic actor being clipped by the visibility engine and still being rendered because of the static shadow texture cache.
* Massive performance improvement on shadow filtering by removing 5 passes from the filtering algorithm.
* ETexEGO.utx: Fix reflection issue on moving vehicles in Chinese 2 (Feirong limo and Unimog truck).
* 0_0_2_Training.scl: Fix projector not associated to light gameplay object and causing detection (lightmeter) in the first gun trial.
* EButterfly.uc: Butterfly is now a soft body actor to disable the static shadow texture cache when a butterfly is in a projector range.
* EFish.uc: Fish is now a soft body actor to disable the static shadow texture cache when a fish is in a projector range.
* EPCSoundConfigArea.uc: Fix a bug with the real time sound slider when one of the slider was set to 0 then playing until a map transition happened, then all sounds sliders were reset to zero.
* UnRenderVisibility.cpp: Software light beam rendering is now used by any card unable to render the shadow buffer algorithm to allow for the GF2MaxDistance parameter to take effect.
* Most maps: General design quality improvement with shadows.
* Kalinatek: Improved stability with low-end configurations.


Definite visual improvements for Radeon 9700 users. Download here.
I'm digging this game, then again MOO3 was giving me brain cancer.
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