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Astro Protocol by Mischief Maker 05/13/2026, 3:04pm PDT
File yet another under the "good gameplay, shit production values" category:



It's an aggressively streamlined space 4X that plays out in less than an hour.

You and your opponents are painting the hexmap of space with various stations, but they only function if within the logistical supply radius of a colonized planet. Get your ship over a station within supply range and it's yours.

The cool thing is unlocked techs need to physically occupy slots in research stations, so instead of rolling dice on an espionage action, if you can get a ship onto an enemy research station, you not only yoink the tech but they lose access to it!

Everything builds instantly, resources willing, but don't become active until the next round. Any ship can colonize a planet, but gets sacrificed in the process, so weak scout ships remain useful.

There's also a decent amount of positional tactics with the ship combat.

But of course it looks like ass. *sigh*
NEXT REPLY QUOTE
 
Astro Protocol by Mischief Maker 05/13/2026, 3:04pm PDT NEW
    But seriously, yeah! This game is fucking great. NT by Mischief Maker 05/16/2026, 8:11am PDT NEW
    demo by Demo Dan 05/20/2026, 7:21pm PDT NEW
        In a game so short, those one-time bonuses (like a free advanced ship) are huge. NT by Mischief Maker 05/21/2026, 7:55am PDT NEW
 
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