Forum Overview :: Battlefield: 1942
 
Re: Well its about fucking time by Bodybag 01/29/2003, 12:04pm PST
BF-1040EZ wrote:

Bodybag wrote:

EA Games wrote:

1.Implemented TK solution: On the server-side you can implement various TK-solutions such as a Spawn Delay penalty (puts them into spawn limbo) or the simple Kick/Ban. On the client-side you'll be able to Forgive or Punish TK depending on how the server is set up.

If this is anywhere near as cool as it sounds I may have to patch my review.


Day of Defeat (On servers running the TK-forgive adminmod plugin) has had this for quite some time.. And yes, the feature is every bit as cool as it sounds.

Only problem is people will find a way around this in BF1942. For instance: if you drive a jeep at a teammate, then jump out at the last second before plowing into him, it will count as a suicide for him, not a kill for you, because the jeep was unmanned. I'm sure there are other ways of killing people by making them 'kill themselves', and you can be sure people are going to find them.



I was actually the most excited about this:

4.Improved interface for in-game voting

All kinds of games have the simplest interfaces for kicking retards, and they work. This was one of my biggest gripes about BF:1942, because it was fuckin' IMPOSSIBLE to kick someone from an unmoderated server. Now, it looks like there will at least be some order established.


PREVIOUS REPLY QUOTE
 
Well its about fucking time by Bodybag 01/28/2003, 8:24pm PST NEW
    Re: Well its about fucking time by BF-1040EZ 01/29/2003, 3:30am PST NEW
        Re: Well its about fucking time by Bodybag 01/29/2003, 12:04pm PST NEW
 
powered by pointy