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Protips and Warlords DLC stuff by laudablepuss 05/28/2024, 10:43am PDT
GC4 protips:
Hold-shift property pages! If you hover over, say, the CR rating of a fleet, it'll give you a breakdown of the attack and defense stats. But you can hold shift down and then hover over components in that window for additional popup information. This is SO CRITICAL for getting the information you need. For example, if you want to know the doctrine settings of a ship you built, you can click on the ship, then hold shift and hover over the class to get the doctrine properties popup. SO MUCH information is in these hold-shift popups and you can go 3 deep on these in some cases.

Events can be minimized and decided later in your turn. If you don't have the money to pay the AI bribe but would rather do that then lose a war, you can minimize the event and sell some shit, say.

Citizens with the "criminal" tag: incarcerate criminal citizens, then rehabilitate them by training them to be workers or whatever. It costs some control points to do this, which are the same things you use to invoke executive abilities. It might not let you retrain the citizen right away, but just wait a few turns and you can do it.

Starbases can increase the speed of ships in their area of effect, particularly military ones (but regular mining starbases get some ability to do this too) so you can create routes of faster travel by stringing some of these together. It's a good theory anyway. You can also increase their area of effect by a fair bit when you get better tech so this becomes more viable over time.

I usually set the research rate to "slow" instead of "normal" to force factions to fight with their shitty early tech. ;) Also because when the tech tree is done, it seems weird to me.

The new Warlords DLC
Interesting new features: ship "doctrine" and "war aims".

Ship doctrine includes an operational ability and targeting priority. Operational abilities are things like -25% weapon cooldown or +50% damage only against battleships and dreadnoughts. Bombers usually have that last one. So these are a big deal. You get new operational abilities as you research stuff, so my fighters are now "Aces" and you definitely should fear them O_O

Targeting priority lets you set what you want your ship to be shooting at first. So it could be fighters and bombers first, or "front line ships" which is I think frigates and corvettes (the small ship types) and then cruisers.

Part of this is also the ship "class" -- medium ships can be cruisers or destroyers for example, and the choice gives you a different class ability, which is like a second lighter-weight operational ability.

Anyway, if you change the defaults, just make sure you have a plan in your mind for how these ships will be used. If you're all over the map then your fleets will be pretty disorganized. So like, a cruiser typically has the "bombardment" operational ability which gives -25% weapon cooldown, and a targeting priority of "smallest ships", so fighters and bombers, then frigates. If you change that, you might want to ensure that someone else is shooting those small ships. I've definitely seen a difference in effectiveness and two fleets with similar CR can have very different battle outcomes depending on if they're optimized for the enemy fleet they're up against. You can see what the doctrine a ship has after its been built by hold-shift examining the "class" component of the ship description, like I mentioned above.

War aims are I guess a way to have limited wars. There are 4 options, the last being "war of anihilation" (I think that's what it's called). You get progressively harsher diplomatic penalties as you go from the most limited type (in terms of duration) to the unconditional victory one. If I were you, I'd never declare a war of anihilation. Seems stupid to announce it and take the giant penalty. But what do I know. The longer you're at war, the worse your approval penalty gets. But there are a ton of ways to mitigate this and it hasn't been an issue for my civ at least.

I'm not sure the AI knows about war aims. I was playing a game and the AI guys I was fighting definitely gave off "war of annihilation" vibes when they were winning -- no amount of money would buy peace in the diplomacy window. But then when I started winning they were like "jk lol" and asked for peace. So it's like playing against your kid nephew or something. :/ But this is a new feature and I'm sure it'll get refined and improved.
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Space reserved for my Warlords notes, coming soon by laudablepuss 05/11/2024, 7:21pm PDT NEW
    Protips and Warlords DLC stuff by laudablepuss 05/28/2024, 10:43am PDT NEW
        quick correction by laudablepuss 05/28/2024, 10:45am PDT NEW
 
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