|
by Rafiki 01/28/2024, 12:07pm PST |
|
 |
|
 |
|
Pikmin 4 is an incredibly polished, casual, no-challenge puzzle strategy game. Like 3 (a game I can't remember a thing about), it has the main story with no real time limit, challenge modes, and they decided to throw in a complete rehash of Pikmin 1 as an optional side quest. There's about 40 hours of content if you decide to 100% everything.
Apart from the main game just not being that hard, the biggest issue is that there's too many types of pikmin to choose from. They tried to include too much variety at the expense of good puzzles or strategy, so most of the time there's no good reason to use half the pikmin unless it's forced on you. You mostly just need red, yellow, or blue ones, and for combat the ice pikmin are so stupidly overpowered that once you grow enough you're better off starting new maps with 100 of them to clear out all of the enemies before collecting items. In Pikmin 5, they should grow a pair and throw out the red, yellow, and blue ones and either take 3 or 4 of the newer types or create ones with totally new abilities and go from there. And ditch the ice ones altogether. Being able to chain stun enemies and bosses sucks the difficulty and fun out of combat.
Once again, the challenge modes were the most fun. Kill things and collect items within a time limit to get awarded the best medal. This is the most gamey part of the game, and beating the timers on many of the levels is actually kind of hard.
Despite the amount of content and polish I don't know that I'd pay full price, but it's a Nintendo game so it will never go on sale. |
|
 |
|
 |
|
|
|