Forum Overview :: The Backrooms
 
There should be other people so you can be lost together by Vested Id 07/06/2022, 10:00am PDT
Screenwriting wisdom is to always have more than one character, to bring the tacit out of the labyrinthine "backrooms" of subtext through dialogue. And this gives you meat to feed to the GLaDOS figure.

Also, the backrooms themselves: not big enough. It should be like a giant carpeted Costco. And once you have those vertiginous patterns stretching in all directions, you interrupt them. I'm thinking messages scratched into walls, maybe written in blood. We can go full Fincher/Lynch with it, maybe with a science fiction backstory for maximum weird.
PREVIOUS NEXT REPLY QUOTE
 
What would make a good Backrooms game? NT by Kirahu Nagasawa 07/05/2022, 2:56pm PDT NEW
    Procedural maps, exit a long way away, monster hunting you, sound-based stealth. NT by Mischief Maker 07/05/2022, 8:11pm PDT NEW
    No combat, shallow story, walking-simulations and lots of journo-fucking. NT by THE INCORRUPTABLE GAMING PRESS 07/06/2022, 7:48am PDT NEW
    Glory hole puzzles NT by Also crates 07/06/2022, 8:47am PDT NEW
    There should be other people so you can be lost together by Vested Id 07/06/2022, 10:00am PDT NEW
    Probably either a man or an AI? Definitely not a woman. NT by Dream Cast 07/06/2022, 10:17am PDT NEW
    Actually now that I think about it, the ideal Backrooms game already exists: by Mischief Maker 07/06/2022, 10:27am PDT NEW
    I'm going to give a serious answer, 'cause I'm a serious man by blackwater 07/06/2022, 2:37pm PDT NEW
 
powered by pointy