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by Aliens win 03/02/2022, 6:53pm PST |
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The strategic portion tries to be this huge scope longwar thing, but they can't for the life of them design a UI to support it. What really did me in was what a nightmare inventory management becomes. A big chunk of that is that there's no clear at a glance indicators of which pieces of equipment are specialized in what, and what tier they are.
X-Com was great with this. Projectiles -> lasers -> plasma -> whatever. Armor is very visually intuitive on what tech level is what. Phoenix Point is an absolute nightmare in this. I actually had to have Notepad open with me jotting down notes on what a "Maverick" helmet is. For assault rifles, I have Ares, Deimos, Bulldog, Piranha, and Yat. What the fuck is the difference and which are better? You don't start off with contemporary weapons like X-Com and Everything has the same future sci-fi look so who the hell knows.
I have no idea why this genre is increasingly obsessed with the idea of hostile human factions and balancing diplomacy with them. I thought it was a dumb idea with the Enemy Within traitor faction, and it's only gotten dumber since where we now have tons of silly factions like it's Alpha Centauri (with their next game even moreso).
The whole strategic thing felt less like a war, and more like a puzzle on how to gameify the dumb faction system, with lots of dumb story mission gating. Can we just get a "pure" strategic war game already? Juggling which faction i have enough points in to get away with stealing apples from so I can fly around trading those apples for gears so I can fly around and trade those gears for hammers what the fuck am I playing? Privateer? |
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