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by Mysterio 09/08/2021, 7:12pm PDT |
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No they aren't/
https://www.nma-fallout.com/threads/encased-released.220707/
What is "Fallout" inspired by this?
I'm getting real tired of things inspired by Fallout that aren't like Fallout at all.
A feature list is meaningless to me, I want to see it in action. Is there gameplay that shows off quest design, RPG choices and branching dialogue?
Also, scavenge and craft? Fucking ew. Revolting. Why does every damn game have to have fucking crafting in it?
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Another problem that I see with this game is that... I don't "get" the setting. It's gonna be difficult for me to put this into words but there's this issue that a lot of games has had in the past... I dunno, 8 years maybe? That a lot of them don't feel like they have iconography. I know it's a bit early to say that since things don't become iconic right off the bat but it really does just scream generic to me. Also from some of the combat footage it looks more Wasteland than Fallout, and Wasteland ain't Fallout.
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I'm watching a gameplay video right now and I'll be editing this post as I go.
We have one singular speech skill. So invest in it and it becomes what? A win button? Cause that's what it turns into in most RPG's. No Barter, no Deception, no Seduction or Persuasion, no Intimidation. Just "Dialogue win button"-skill?
Also we don't have sneaking, lockpicking and stealing, it's all in one skill called "criminal" apparently. How about that for streamlining...
And I do see a reference to Fallout! One that I hate. Science skill. I hate it. Never liked it. It's the broadest skill you can get. Any egghead shit just throw it into generalized "science". Maybe it works better in this game but somehow I doubt it.
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Oooh, I found something I very much like. In dialogue if someone mentions something that might need elaboration you can hover your cursor over the word (that's highlighted) and a pop up text explains what that is. That's better than wasting a bunch of dialogue options on "what is X/Tell me about Y".
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Ok so...
image_2021-09-07_215449.png
What does this mean exactly? Is the outside world fine? Is it just inside the dome that it is wild wild west?
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Hang on, there's a dialogue option for reconnaissance that's similar to other skill checks prior... But in the character creation there wasn't any Recon skill. Are skills different depending on the "wing" you belong to? Cause if so maybe there are other skills. I'm looking at an older gameplay video from 2019 and it has Gambling, Stealth and Leadership as a part of the character creation.
Is there a skill list available somewhere online?
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No those three seems to have been cut. What the hell is Recon then and what does it belong to?
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Dialogue branching seems good. Lot of skill checks and faction checks. I can't be arsed to look at any more though because the game just seems boring to me. I don't get what the "hook" of the game is supposed to be that I haven't seen for the umpteenth time before.
I still don't see what is Fallout-y about this. Yknow what makes Fallout Fallout?
An open world you get to go anywhere you want to right off the bat (barring a certain temple...) and as long as you can avoid random encounters you can ever get to Navarro or Mariposa right away.
Fallout is interesting in its design as it has a fully fleshed out combat system but, how often do you fight in Fallout? Not really that often. Fallout isn't centered around gunning shit down and wasting your time rummaging around dungeons after dungeons. There's a handful of "dungeons" if you want to call them that and there is combat to engage in but the meat of Fallout games is centered in civilized locations where the course of your actions can 'lead' to combat but doesn't necessarily have to.
Fallout has a singular character screen and I am never going to let any fucking developer live this down STOP DIVIDING THE CHARACTER SCREEN INTO MULTIPLE TABS!!!
Fallout has tools. It's not just about healing, ammo and crafting supplies. It has actual tools that you can use to make up for your shortcomings in skills or tools that are necessary to perform certain actions all together.
Fallout has the obvious divergence from the 50's that gives it a little twist which is hard to replicate without just ripping Fallout off. But it also has this haunting lonesome atmosphere. It's not an action game and it doesn't play out like one either. Combat isn't really flashy, instead it is grim and dark, when you hit something it dies brutally.
Now we can see that it has stats that go from 1-10 (but who knows maybe we'll "level them up" later... (big ew)), it has skills and traits. And a wasteland! Totes Fallout amirite?
No. Lots of games got traits, lots of games got limited stats from 1-10 and the "post-apoc wasteland" seems debatable IMO if the outside world is fine.
What about this is "fallout"-inspired beyond that? Did the devs learn any other lessons from Fallout or is it just the same shit we've seen time and time again when they use it as a lure to their game when it doesn't feel like Fallout what so ever? Cause what it got from Fallout, other games got too. But there are some key elements of Fallout which developers seem to never implement, that are truly Fallout. So what is it?
The game seems... Meh, to me. I have nothing too negative to say. The only things that push up my stomach contents to the back of my tongue is the fucking crafting bullshit. I abhor crafting in cRPG's at this point. I disagree with the choice of skills that I find antithetical to "roleplaying" by creating too vague and generalized skills and I just find the setting to be "meh", like it doesn't have that certain spice to cement its own identity.
So ultimately, I'm just bored by it. I'm not starving for cRPG's anymore so I can demand quality and filter out how pretty the game is and all you're left with is store brand.
Last edited: Tuesday at 9:30 PM
HUHHHHM SO BORED
A few people who can stomach being in the same room as the world's biggest bitch communicate with him about this game.
Later he says
Also I'm warming up to it a bit so I have a 'mild' interest in it but 20 bucks is way too much for my poor ass so I'll have to wait for god knows how long until it's at a pricepoint I'm willing to risk it.
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