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Re: Splinter motherfucking Cell by Bodybag 12/25/2002, 12:36pm PST
Colonel K wrote:

Bodybag wrote:

Man oh man, these demos just keep slipping in under my radar. It's 100MB, 1 level, neat as fuck(if you dig MGS-type games), and you can get it here.

Of particular note is the coolness of capping the baddies with the heat vision on and watching their bodies slowly grow cold. Muhahaha.

Gorgeous.


Victim walks through first corridor:

Split jump -> silent drop (hold crouch) -> human shield. Repeat until a patch grants this aerial advantage options to suffocate prey with your crotch or snap necks with Sam's titanium pelvis. Also, piggyback interrogations will be fuelled as your commando unloads his obvious backlog into the hostage windpipe.

SCHRRPLORTCH

Frame rates are clunky, though - particularly throughout the laboratory and adjoining morgue. Is this to be expected from a pre-release demo port, or is my Geforce ti4400 just struggling to display those lighting effects?


I have that very card, and I tried the game in 1600x1200, with all the goodies turned on, and it runs reasonably smooth. Might be your CPU: I'm also running a XP1800+ and 768 MB RAM. Who knows.

Until you mentioned the split jump, I didn't even know what it was. Hoo boy, did the game just get cooler. Also: notice the cool little touches like how Sam activates the nightvision when he's backed against a wall? SUpposedly, in the final release, you can use the heat goggles to see which keys the enemy pushed on certain keypads to unlock certain doors....and stuff like that.

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Splinter motherfucking Cell by Bodybag 12/25/2002, 3:10am PST NEW
    Re: Splinter motherfucking Cell by Colonel K 12/25/2002, 9:31am PST NEW
        Re: Splinter motherfucking Cell by Bodybag 12/25/2002, 12:36pm PST NEW
            Re: Splinter motherfucking Cell by Colonel K 12/25/2002, 6:55pm PST NEW
                Yeah, upon further review Snake is a giant pussy. by Bodybag 12/25/2002, 11:23pm PST NEW
 
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