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by Rafiki 08/16/2020, 1:57pm PDT |
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Good, not great, there's good stuff and some bullshitty stuff. I'd recommend it. I think someone could take this formula and turn out something pretty great, if it hasn't been done already.
My initial impressions are so mean and makes the game seem terrible! Hilarious! I stand by them, though. For literally the first hour you're wandering around the station with little to no threat with lots of spooOOoOooky sounds and random attempts at scares, but there's no danger. The game was trying to establish an atmosphere, but it took too long. About 10 minutes in I realized there was no threat, so I just bolted through the area. This is one of the big conflicts of storytelling when players have control. The minute I stop buying in, it's over. The 40,000 man-hours you invested in meticulously crafting a haunted house with AAA sound effects and lighting and art and animation is wasted since I don't notice any of the scares because they all happen in the breeze I'm leaving in my wake. Once the threats were introduced, it was far more effective because I had to slow the fuck down and there were things I had to actually be afraid of.
I was in the same place as everyone else in the first few hours in that I just found the game exhausting. It was compelling, but frustrating and unfun because of constant, confusing failure. But yeah, once you figure the alien out it gets more gamey, for better or worse. I did actually wind up enjoying the stealth and sneaking aspect a lot more than I expected. There wasn't quite as much standing around and waiting on patrol routes as a typical stealth game, because the alien patrol is more random and hiding in the same place too long would generally cause the game to automatically tell the alien where you are, so I was motivated to move more. It did feel incredibly annoying and unfair when I would distract the alien away, walk halfway across the space station into another sector, and despite not making a single sound the alien would still automatically run through the vents to my area and drop down to start patrolling. Sure, it would probably ruin the game if you could just walk 2 rooms away and never encounter the alien again, but it still felt cheap.
There's also the possibility of having to work stealth against the androids and humans, but that largely depends on how good you are at scavenging and shooting. I was flush with ammo and inventory, so in the segments without the alien it just reverted to a standard shooter. On the one hand this was a nice relief from the constant tension of dealing with the alien, but on the other hand these were probably the weakest parts of the game.
The game was really inconsistent about noise. Mechanical noisemaker? Summons the alien, distracts it. Android burbling about? Completely ignored. If you so much as squeeze out a fart, the alien will leap from the shadows and pursue you, but you can take a torch, cut through giant metal panels, and let the panels slam to the ground with no consequence! Even with smaller panels you don't catch them so as not to make noise, you just let them clang onto the ground. No problem! Also, I'm fairly certain exiting a hiding place produces noise that can cause the alien to return to your location. So when stepping out of a storage locker, do you a) delicately and gingerly open the door, quietly step out, and close it behind you, or do you b) FAAALLLCON PUNCH!!! the motherfucking door off of the hinges and into the opposite wall? If you said b), welcome to Caltrops, Amanda Ripley.
Can we talk about the retarded story?
===SPOILERS===
Ok, so Marlowe is going to nuke his ship and blow up the space station, himself, you, and everyone else.
Marlowe: We need to destroy this thing and every trace of it. We can't let Weyland-Yutani get ahold of it. If the alien gets in contact with humans, it's over. The alien has won.
Me: This is the most rational and sensible thing that has ever been said in an Aliens story. I actually completely agree with this.
Amanda: You don't have to do this!
Me: Bitch, where have you been for 10 hours?
Law chick: There are still people aboard the station!
Me: [thinking back on all of the corpses and the fact that every single person I encounter ends up dying] Umm...not really. Also: bitch, where have you been for 10 hours?
So then I'm required to sabotage the explosion. Law chick and Marlowe die. Fast-forward to the end of the game. The space station is obliterated in the nearby planet's atmosphere, killing everyone who was probably already dead anyways. Why in the FUCK didn't I just let the nuke go off? The game should have ended here. Ok, so sperglords would have flipped their shit because I guess there was a deleted scene in Aliens where they said Amanda lives to a ripe old age and dies, so make something up where she's thrown clear from the explosion into outer space. It would still fit with the final cutscene and wouldn't be any more stupid.
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I am not having any fun with it. by pinback 10/08/2014, 6:13pm PDT 
I thought its reason for being was a pants-shitting Oculus Rift experience. NT by Fullofkittens 10/08/2014, 6:39pm PDT 
It looks exactly like Outlast by fabio 10/08/2014, 7:45pm PDT 
Rather than buying the 50 dollar stealth game where you're a girl. by Worm 10/08/2014, 11:11pm PDT 
Re: Rather than buying the 50 dollar stealth game where you're a girl. by TAFKAM 10/09/2014, 4:35am PDT 
It's made by Cyanide studios by fabio 10/09/2014, 5:05am PDT 
It's fun, and I'm really liking it. by Worm 10/09/2014, 5:40am PDT 
They made the competent Aarklash: Legacy by Lurker 15954 10/09/2014, 8:12am PDT 
Spiders is the bad one by Lurker 15954 10/09/2014, 8:16am PDT 
Watch your GPU temp with that one! NT by Mischief Maker 10/09/2014, 8:39am PDT 
Bullet points! by Lurker 204958 10/10/2014, 5:31am PDT 
What is this Goblin game? No idea what you're all talking about. NT by Mysterious Stranger 10/10/2014, 6:22am PDT 
I need a fucking answer now, dicks. NT by Mysterious Stranger 10/10/2014, 10:25am PDT 
Styx NT by dick 10/10/2014, 11:20am PDT 
Re: I need a fucking answer now, dicks. by TAFKAM 10/10/2014, 11:45am PDT 
Oh. You all had mentioned it, in fact. I have been a fool. by Mysterious FOOL. 10/10/2014, 6:10pm PDT 
Some things I don't like by Lurker 204958 10/10/2014, 9:25pm PDT 
You get to go back and do EVERY level in reverse by Lurker 15954 10/16/2014, 9:02am PDT 
Yeah I took a break when I got to that part as well. by Worm 10/16/2014, 10:48am PDT 
You're doing EVERY level over again. No exception. by Lurker 15954 10/25/2014, 3:09am PDT 
Now this is 10/10 to me because I love giving up! NT by Worm 10/25/2014, 6:35am PDT 
Hmm. by Eurotrash 10/21/2014, 1:46pm PDT 
I finished it, it's pretty good. by Eurotrash 11/05/2014, 12:13am PST 
It's a piece of shit. by Ice Cream Jonsey 05/20/2017, 11:05pm PDT 
For this particular game, I think the fixed save stations are best because atmos by Eurotrash 05/21/2017, 3:39pm PDT 
Agreed, BUT, it should save after I complete a mission. by Ice Cream Jonsey 05/21/2017, 3:42pm PDT 
Alyern Isolatiom by Rafiki 08/14/2020, 10:59am PDT 
"Cthulhu: Dark Corners of the Earth" is the only one I think that killed you. by The Happiness Engine 08/14/2020, 3:56pm PDT 
Like coming out, it gets better by Rafiki 08/16/2020, 1:57pm PDT 
Awesome! Can we articleize it? NT by Mr. 3000 08/16/2020, 8:42pm PDT 
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