Forum Overview :: Resident Evil 7
 
Re: I'm definitely using guides and walkthroughs if I get stuck for a second. by Rafiki 08/14/2020, 3:43pm PDT
Ice Cream Jonsey wrote:



So much of the game is done incredibly right, but of course I don't want to talk about that.

Re7 does a pretty poor job of indicating puzzles versus red herrings or useless items. There's a room with a number of drawers for dead bodies. You can open them all, but nothing is inside of them. As it turns out, that is a puzzle! I had a solution on how to solve it, I just didn't know that opening them was manipulating a puzzle. There's no feedback that what you are doing has an effect elsewhere. I want to say that in RE4, in similar situations you'd get some sort of feedback.


You're crazy. There was a note right in that room that said to unlock one of the corpse holes you need "3 As and a hand," and right on all of the other drawers are sticky notes with names containing a varying number of As or a big red handprint. It's crazy to complain about that puzzle. Stop being crazy 3 years ago!

Let's talk about the stuff that actually sucks:

The most uninspired enemies in any Resident Evil ever, and possibly any game ever. Three zombies, a bug, and a swarm of bugs. And the zombies are just black humanoid shapes. The Bakers are great, but the only good boss fight was the first one in the garage. And the devs couldn't help themselves from including the standard tangled mass of tentacles and eyeballs bosses.

One of the worst choices of any game ever. You get to make a critical choice 2/3rds through the game! Holy shit! lol j/k, it's undermined 90 seconds later in the DUMBEST WAY and the game plays out exactly the same way no matter what.

The premise is sort of stupid. Your wife disappears for 3 years after having left town to "babysit." Not for a friend or family, but for a job. You get a video from her where there's clearly an ocean in the background and what looks like a railing on a ship. Does she babysit for a Saudi Prince? Who the fuck hops a plane to go babysit for strangers?

The environment in the first half of any RE game is usually pretty quality and fun to look at and run through. Inevitably it turns into running through bland, grey metallic corridors. Usually it's a sterile underground research lab, this time it's an ugly ship and a shitty mine with an underground research lab. They should just ditch having to run through Umbrella Corporation's boring multi-trillion dollar sprawling, worldwide research facilities and just make the connection to them in a found document so we can stick to cool environments.

They should ditch the virus altogether so we can get better enemies. Make it supernatural, who gives a shit. Just because it's "Resident Evil" doesn't mean all 500 games have to be forced into the original timeline. At this point people will buy it on name recognition as long as it sticks to certain traditions, like survival horror and shooting guns at things.


Overall, I'd still say it's a decent game. Definitely not even close to the best in the series, but for a slower more atmospheric RE it's fine.
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Anyone else get it? NT by Ice Cream Jonsey 01/25/2017, 6:45pm PST NEW
    The Hills Have Eyes + House of 1000 Corpses/Devils Rejects by Rey Mysterio Jr. 01/26/2017, 8:02pm PST NEW
        I'm definitely using guides and walkthroughs if I get stuck for a second. by Ice Cream Jonsey 01/29/2017, 9:24am PST NEW
            It's good, but man does it fuck up in certain places. by Ice Cream Jonsey 01/31/2017, 9:09pm PST NEW
            Re: I'm definitely using guides and walkthroughs if I get stuck for a second. by Rafiki 08/14/2020, 3:43pm PDT NEW
 
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