Forum Overview :: One Hour One Life
 
It found enormous mobile success, only... by I Am Heavy Moderation Guy 03/08/2019, 4:34pm PST
ARGH

One Hour One Life, like all of my work over the past fifteen years, is placed in the public domain. At the same time, it is available commercially for $20, because access to my game servers isn't free. The content and code are on a public GitHub (https://github.com/jasonrohrer/), but beyond running your own private server, that content won't help you play the official game. Piracy simply isn't an issue for a server-based game. And, despite the fact that it's in the public domain, the official version of One Hour One life has been commercially successful.

There have been unofficial adaptations of my work in the past (see Terminal Heist or Two Hours One Life). There was never any confusion about these adaptations, and I generally have no interest in controlling other people, so the more the merrier. In my experience, the details don't matter much. A mod is a mod. A spin-off is a spin-off. People get it.

But now, One Hour One Life for Mobile, also an unofficial adaptation, is causing enormous confusion. This is the first time that an adaptation of my work has become commercially successful, and possibly more successful than the original (#1 paid app in Japan a few months ago, for example). Now suddenly, the details matter.
PREVIOUS REPLY QUOTE
 
Jason Rohrer's new game by Ice Cream Jonsey 03/18/2018, 10:36pm PDT NEW
    It's an interesting idea, but internet. by The Happiness Engine 03/19/2018, 3:21pm PDT NEW
        I mean, lots of multiplayer games require a good community. NT by PUBG Fan 03/20/2018, 7:13pm PDT NEW
            It's really neat, but depending on randos to even get to play? NT by The Happiness Engine 03/23/2018, 3:21pm PDT NEW
    Bought it. Enjoyed it. Dare I see you there? NT by John Gulp 05/16/2018, 11:21pm PDT NEW
    It found enormous mobile success, only... by I Am Heavy Moderation Guy 03/08/2019, 4:34pm PST NEW
 
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