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by William H. Hayt, Jr. 08/14/2004, 7:57pm PDT |
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FABIO wrote:
William H. Hayt, Jr. wrote:
3) Gameplay essentially the same with some new gadgets that are awesome. WALL CLIMBING GLOVES.
I heard the gloves really weren't anything super since most windows are locked and the climbable surfaces are limited.
How is the level design? Thief 2 bored me with it's crappy level design, along with crap like security cameras(???) and turrets(?!?!?). I would slaughter everything on the map in ~15 minutes, then spend 20-30 trying to figure out where I was supposed to go.
I've read the map size limitations of Deus Ex 2 are present here, plus stupid enemies like spiders rust mites.
Who's in the focus group that keeps telling designers that we want to fight insects in every game we play?
Yeah the gloves are used in few situations, but still fun.
The level design here is better, I would say. I didn't get lost very often, and many of the levels are large, though still constricted. The spiders aren't enemies. They are a side quest. The enemies encountered: ratmen, swamp thing men, zombies, and humans. Forgivable, as they are limited, and vaguely related to plot.
It's worth playing, all in all. It's not perfect, but it's distinctly Thief, and that gets my pants bulging. And, in the end, isn't that all that matters?
The answer is yes.
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