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by Rafiki 09/19/2017, 6:42pm PDT |
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By default it's relatively quiet, so everything else is distracting me from paying too much attention to it. It's standard adventure-y fare, sometimes it reminds me of Diablo.
I've clocked in more hours. Combat is still superb. As someone who gushed over the combat in Lords of Xulima (which I thought was a bit lacking, but I played it after the original Divinity) I would expect you to love the combat in this series. Adding in undead versions of all of the races adds a whole new dynamic to the combat. I'm travelling with 2 undeads and 2 meatbags. Playing with an undead is surprisingly tricky. Healing spells hurt them and poison heals them. Enemies can and will cast healing spells on you, it's pretty funny. On the other hand, poison can be ignited by fire so if I poison myself I have to be wary that enemies are going to light me up. I also keep fucking myself over, because I have spells to turn all kinds of environmental effects into poison but then I give my characters weapons that deal fire damage and I'm traveling with a pyrokinetic. Haha, whoops! It's fun.
Inventory management is a total chore, I'd forgotten that from the first game. Your characters have a barter skill to lower prices and raise sale prices, but it's not applied party-wide. So if you want to take advantage of it, then you have to actually switch to that character. You can do this directly in the trade screen, but if you want to sell items at higher prices that character has to have those items in their inventory BEFORE you start trading. You're not allowed to shuffle things around while trading, and if you change characters after adding items to your side of the trade then it clears out the trade altogether. It's annoying as shit.
Another thing I forgot from the first game is that despite your characters traveling in a party they kind of operate independently. A lot of (most? all?) conversations don't affect the entire party, but are character specific. I was talking to an NPC with one character and gave the "wrong" answer to a dialogue option, so he told me to fuck off and wouldn't speak to me anymore. So I just selected another character and the conversation started over like I had never spoken to him before. I think for major plot quests you only get one shot, but otherwise each character can take a stab at a conversation complete with special choices depending on their stats.
Another weird quirk of the independent party member concept is that only the character engaged in conversation is frozen. You can start a conversation with one character, but then select another and run the rest of the party around unrestrained. You can use this to cheese encounters. If talking to an NPC will start a fight, you can have one person talk to them and then run the rest of your party around to advantageous positions before the fight breaks out.
The game still seems to have some bugs, though. Every time I start the game I have to wait for some network connection to timeout before the game actually launches because it's trying to phone home for some reason but can't. Everything is unblocked in Windows Firewall, but still it fails. Also, some quests aren't clearing out of my log as complete even though I'm 100% certain they're complete, and I've had 2 quests where an NPC claimed they would come help me later as a reward but then never showed up. Jerks.
PROTIP: you can trade with anyone in the game and you need to check every single NPC. There aren't any explicit shopkeepers (at least not in the start area which will probably occupy 10-20 hours), so if you're waiting to see one then you'll miss out on tons of valuable weapon and skill upgrades. NPCs that carry weapons and armor also change up their inventory from time to time, so it's worthwhile to check them out more than once.
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