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Yes, tutorial and documentation are the worst part of the game. by Mischief Maker 09/18/2017, 8:24pm PDT
MM's beginner's tutorial for Thea:

1. Use a custom difficulty level with economy realism turned on and game speed set to minimum. Everything else is negotiable.

2. At the start, merge your starting scouts with your home city and rearrange everyone's equipment. Warriors have the special ability to wield two-handed swords AND a shield which allows them to amass insane shield point levels that are useful both in the attack or tactics pile. Other than that, make sure as many people have weapons as possible.

3. Take the entire population of your town and add it to an exploration party, then have the party carry your entire supply stores from the town, including children (the triangle arrow in the center lets you do that in one click). A larger number of cards make a bigger difference in challenges than one or two high-quality cards. You want to carry all your shit because there's a random chance that nomads might come across your empty town and ransack the stores.

4. Accept Theodore's tutorial quest for the extra resources and research points, but don't prioritize it over bigger concerns, there is no time limit. Instead prioritize lairs and ruins and wandering monster packs by how close they are to your town.

5. The main difference between combat and other challenges like hunting is that in non-combat challenges you can sacrifice cards for victory and not suffer any injuries as long as you win.

6. Keep an eye on gathering hexes while you're out exploring. If you stop adjacent to a hex with one AP remaining, you can spend that point to set up camp for the night and forage materials, especially firewood. Straw is extremely important for a number of things in the early game, especially constructing gathering tools.

7. Ruins and battles against the undead are a good supply of basic equipment in the early game. Even if the items you get are low quality, they can be broken down for a fraction of their constituent materials and used to craft better stuff. Dark wood is particularly useful in the early game.

8. At night, return to your town and start crafting and gathering to provision the next day's expedition. Crafting with rare materials grants research points. Unless there's a rare resource site within gathering distance of your town (one hex) it's not advisable to unlock materials. Instead you should rush to unlock spears, a cheap and light weapon that makes even weaklings combat-useful. Dark wood adds poison damage to weapons, which is the best kind (poison > leech > physical). Your absolute top priority your first night is to build a pasture to regenerate your food stores even while you're away during the day. Better quality materials yields more meat per turn. Also, cooked food is lighter and generates double the servings as raw ingredients.

9. The challenge levels of wandering monsters and random quests steadily increases as time passes in this game until you're being stomped by fucking armies of skyscraper-sized giants. You need to level up your equipment to keep up with the world before you're overwhelmed. There is also an invisible population limit for your village as the game progresses with available children growing to adulthood when the limit goes up. I'm not certain of this, but I think killing wandering monsters and lairs slows the world's progress.

10. Magic skill is Thea's equivalent to X-Com's psychic powers. Magic skill challenges always give the biggest rewards. Building a totem will give everyone in town some temporary magic skill during nighttime random encounters which often reward a random character with a permanent magic skill increase. Children can also grow up to be witches with inherent magic skill with a totem in your village.
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I just realized there's a much simpler way to review Thea: The Awakening. by Mischief Maker 05/17/2017, 9:53am PDT NEW
    The interface and tutorial are atrocious by fabio 09/18/2017, 7:22pm PDT NEW
        I'm not getting the X-com vibe either by fabio 09/18/2017, 7:57pm PDT NEW
        Yes, tutorial and documentation are the worst part of the game. by Mischief Maker 09/18/2017, 8:24pm PDT NEW
            (You can quit the game early from the score screen and still keep the God XP) NT by Mischief Maker 09/18/2017, 8:29pm PDT NEW
            I am looking forward to giving it another try tonight by fabio 09/19/2017, 7:51am PDT NEW
                More tips: by Mischief Maker 09/19/2017, 3:02pm PDT NEW
                    By spears you mean staff/pikes? NT by fabio 09/19/2017, 7:15pm PDT NEW
                        Pikes, yes. Skip staffs entirely. NT by Mischief Maker 09/19/2017, 7:43pm PDT NEW
                            I got a pretty sweet spear! by fabio 09/19/2017, 8:24pm PDT NEW
                alright, I'm done by fabio 09/23/2017, 11:27am PDT NEW
                    Fair enough. It's the core idea that I love about it. NT by Mischief Maker 09/23/2017, 12:23pm PDT NEW
                        Oh fuck it I tried it again by fabio 10/02/2017, 9:05pm PDT NEW
                    That was my takeaway too NT by skip 09/23/2017, 6:16pm PDT NEW
                        Plus its insistence on obfuscating everything by fabio 09/24/2017, 10:54pm PDT NEW
    How fucking dare you liken X-Com to a card game by Entropy Stew 09/18/2017, 8:23pm PDT NEW
        We never got a 3DO in every room, but we got Arcomage in every RPG. NT by Trip Hawkins 09/18/2017, 9:22pm PDT NEW
 
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