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by Dream Cast 03/20/2017, 8:40am PDT |
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In fact, it was almost impressive how samey it managed to stay all the way through. Every mission was practically identical: 1) ride to the mission area, (2) have a cover-based shootout that goes on way too long, (3) get back on your bike and either (A) chase the ones who try to flee or (B) ditch your wanted level. Over and over again. Contrary to Roop's memory, you don't even get to kill Bill Burr - that was Niko Bellic in the main story. The way your story intersects is you get to mourn Bill Burr, in transit dialogue, on your way to another cover-based shootout. And the way the stories intersect, none of the characterization in the cutscenes syncs up - in Niko's story, Johnny Klebitz is a twitchy, erratic methhead-type biker; in Johnny's story, he's the stock stoic GTA protagonist. Every cutscene not shared with Niko is some colourful, larger-than-life character ranting at Johnny in a coked-up Englishman's idea of naturalistic American dialogue, only for Johnny to reply with a "psh yeah, whatever, you're obviously a loon but I guess I'll do what you tell me because I really need the two hundred bucks." Is this supposed to be some Rashomon-esque metacommentary on how every man is the Niko Bellic of his own story? Or is it just the only cutscene the people who do Dan Houser's work for him can envision? Thumbs down. |
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