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The Metronomicon by Mischief Maker 11/16/2016, 5:56am PST
A while back we were making fun of Tom Chick for opining that he couldn't get into the more more boldly experimental RTS Kohan 2 and instead preferred the relatively simple RTS Dawn of War thanks to its licensing of the (at the time) insane WH40K setting.

I now find myself in the same position where I just can't get into daring indie experiment Crypt of the Necrodancer and instead prefer a bog-standard by-the-numbers DDR-alike that licensed a bunch of actual club music instead of doing a zillion remixes of a soundtrack that was never that great to begin with.

The Metronomicon is a rhythm game first and an RPG a distant second. Gameplay consists of queing up a song within three difficulties. While the song plays in its entirety your team of heroes fights an endless horde of monsters, including one boss monster, with the goal being to kill as many as you can within the time limit for XP and monies.

Each teammate has three active skills that you can rearrange within a three-stage tier, and the skill becomes stronger the higher the tier you put it in. While the song plays every single teammate has a (different) DDR descending arrow pattern moving along. The game is less hectic than it looks because you don't have to keep up with any of the patterns until you select the character and begin arrow-ing along. Each tier of active skills requires you to match the pattern for a certain number of notes, and if you want to execute a lower-tier all you do is miss an arrow or switch to a different teammate before the higher tier is activated. Different monsters have different elemental weaknesses.

And that... yeah that's pretty much it. You can equip two pieces of equipment for minor bonuses. There are side missions where you replay a song under rule constraints... the story is gossamer-light... not much else to say, it's like an overgrown flash game and I hate that I enjoy it so much more than CotN.

Although there is one thing I can put as a definite positive for this game over Necrodancer and that's its aesthetic of silly monster raves compared to Necrodancer's bizarrely grim and straight-faced storyline (which you could not ignore because that game took for-fucking-ever to load so you're going to watch that intro every single time!) Oh, and that's another point in Metronomicon's favor. It loads in seconds so if you want a bright and cheery coffee-break game you can be in and out in 3-4 minutes flat.
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The Metronomicon by Mischief Maker 11/16/2016, 5:56am PST NEW
    Fuck if I can keep track of what's going on outside the note track NT by fabio 11/17/2016, 11:26pm PST NEW
    Public Service Announcement: by Mischief Maker 01/30/2017, 8:53pm PST NEW
    I ended up liking this one by skip 07/16/2017, 4:16pm PDT NEW
 
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